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Vide-coded 64k demo system
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14 hours
refactor(wgsl): consolidate SDF shapes into single common file
skal
14 hours
refactor(wgsl): replace inline fullscreen_vs with common include
skal
14 hours
refactor(wgsl): modularize common shader functions
skal
39 hours
Add shader snippet test assets to fix test_shader_composer
skal
40 hours
Add test asset support with STRIP_ALL guards
skal
44 hours
Remediation: Implement shared common/shaders/ directory
skal
45 hours
Update workspace.cfg for new directory structure
skal
45 hours
Refactor: Reorganize workspaces and remove assets/ directory
skal
45 hours
Refactor: Move application entry points to src/app/
skal
3 days
timeline editor: quantize grid, drag fixes, hotkeys
skal
3 days
fix: update shader files to use beat_phase instead of beat
skal
3 days
feat: implement beat-based timing system
skal
5 days
fix: Reduce default audio volumes to prevent clipping
skal
5 days
feat: Add workspace header comments to config files
skal
5 days
feat: Implement workspace system (Task #77)
skal