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Vide-coded 64k demo system
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33 hours
refactor(wgsl): consolidate SDF shapes into single common file
skal
33 hours
refactor(wgsl): replace inline fullscreen_vs with common include
skal
33 hours
refactor(wgsl): modularize common shader functions
skal
2 days
Add shader snippet test assets to fix test_shader_composer
skal
2 days
Add test asset support with STRIP_ALL guards
skal
3 days
Remediation: Implement shared common/shaders/ directory
skal
3 days
Update workspace.cfg for new directory structure
skal
3 days
Refactor: Reorganize workspaces and remove assets/ directory
skal
3 days
Refactor: Move application entry points to src/app/
skal
4 days
timeline editor: quantize grid, drag fixes, hotkeys
skal
4 days
fix: update shader files to use beat_phase instead of beat
skal
4 days
feat: implement beat-based timing system
skal
6 days
fix: Reduce default audio volumes to prevent clipping
skal
6 days
feat: Add workspace header comments to config files
skal
6 days
feat: Implement workspace system (Task #77)
skal