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Vide-coded 64k demo system
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8 hours
feat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequence
skal
8 hours
feat(cnn_v3): add weight assets to assets.txt, update HOW_TO_CNN export docs
skal
36 hours
feat(cnn_v3): Phase 3 complete — WGSL U-Net inference shaders
skal
2 days
feat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbook
skal
12 days
change dither_c64() signature to take 'dimension' directly
skal
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
13 days
feat: register math/color_c64 snippet in ShaderComposer
skal
14 days
ntsc effect for real
skal
2026-03-08
fix: register debug/debug_print snippet in ShaderComposer
skal
2026-03-08
feat: Implement dual-mode asset loading and update documentation
skal
2026-03-07
feat(effects): add Ntsc post-process effect with fisheye distortion
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-03-05
fix(audio): OLA encoder never ran; version never propagated to decoder
skal
2026-03-05
music = one big drum sample (for now!)
skal
2026-03-03
chore(audio): regenerate .spec files as v2 (OLA, Hann, hop=256)
skal
2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-03-02
add mp3 asset
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
fix(scene2): rewrite broken WGSL shader to fix test_demo_effects crash
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-28
replace wgsl type: vec4<f32> -> vec4f ..
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
docs: Update WGSL files to use shorter vector and matrix type aliases
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-21
refactor(wgsl): Factorize getScreenCoord helper
skal
2026-02-21
refine scene1 shader
skal
2026-02-20
fix(scene1): refactor render0/render1 to accept Ray struct
skal
2026-02-20
feat(scene1): replace ad-hoc camera with CameraParams uniform
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-16
fix: add sequence index to generated class names
skal
2026-02-16
add back obj files
skal
2026-02-16
refactor: remove 'Effect' suffix from effect names in timeline.seq files
skal
2026-02-16
fix: add missing SHADER_FLASH asset to main workspace
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): port hybrid_3d_effect to v2
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): integrate v2 timeline with build system
skal
2026-02-16
feat(sequence): create v2 timeline with placeholder effects
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-15
debug flash-cube-effect
skal
2026-02-15
refactor(timeline): retiming and effect consolidation
skal
2026-02-15
misc updates
skal
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