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2026-03-05fix(audio): OLA encoder never ran; version never propagated to decoderskal
2026-03-05music = one big drum sample (for now!)skal
2026-03-03chore(audio): regenerate .spec files as v2 (OLA, Hann, hop=256)skal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-03-02add mp3 assetskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix(scene2): rewrite broken WGSL shader to fix test_demo_effects crashskal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-21docs: Update WGSL files to use shorter vector and matrix type aliasesskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-21refactor(wgsl): Factorize getScreenCoord helperskal
2026-02-21refine scene1 shaderskal
2026-02-20fix(scene1): refactor render0/render1 to accept Ray structskal
2026-02-20feat(scene1): replace ad-hoc camera with CameraParams uniformskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-16fix: add sequence index to generated class namesskal
2026-02-16add back obj filesskal
2026-02-16refactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2026-02-16fix: add missing SHADER_FLASH asset to main workspaceskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16feat(sequence): port hybrid_3d_effect to v2skal
2026-02-16feat(sequence): port rotating_cube_effect to v2skal
2026-02-16feat(sequence): port particles_effect to v2skal
2026-02-16feat(sequence): integrate v2 timeline with build systemskal
2026-02-16feat(sequence): create v2 timeline with placeholder effectsskal
2026-02-16feat(sequence): add inline post-process functions for v2skal
2026-02-16feat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2026-02-15refactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2026-02-15archive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2026-02-15refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2026-02-15debug flash-cube-effectskal
2026-02-15refactor(timeline): retiming and effect consolidationskal
2026-02-15misc updatesskal
2026-02-15fix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-14some tweakingskal
2026-02-14refactor(wgsl): consolidate SDF shapes into single common fileskal
2026-02-14refactor(wgsl): replace inline fullscreen_vs with common includeskal
2026-02-14refactor(wgsl): modularize common shader functionsskal
2026-02-14Fix: CNN v2 compute shader validation errorskal
2026-02-14CNN v2: bilinear mip-level sampling and UI improvementsskal
2026-02-14Replace hard clamp with sigmoid activation in CNN v2skal
2026-02-14Fix --mix option: blend prev layer with static p4-p7, not p0-p3skal
2026-02-13CNN v2: Alpha channel depth handling and layer visualizationskal
2026-02-13CNN v2: Fix WebGPU validation error in uniform buffer alignmentskal