| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-21 | split raymarching.wgsl in two: with id, or without id. | skal |
| 2026-02-21 | refactor(wgsl): Factorize getScreenCoord helper | skal |
| 2026-02-21 | refine scene1 shader | skal |
| 2026-02-20 | fix(scene1): refactor render0/render1 to accept Ray struct | skal |
| 2026-02-20 | feat(scene1): replace ad-hoc camera with CameraParams uniform | skal |
| 2026-02-20 | feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug | skal |
| 2026-02-15 | misc updates | skal |
| 2026-02-14 | refactor(wgsl): consolidate SDF shapes into single common file | skal |
| 2026-02-14 | refactor(wgsl): modularize common shader functions | skal |
| 2026-02-10 | fix: Flip Y-axis to match ShaderToy coordinate convention | skal |
| 2026-02-10 | feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere) | skal |
