| Age | Commit message (Collapse) | Author |
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- Add --quiet flag to export script (single-line summary)
- Compact validation output (all images on one line)
- Reduce noise: export 3 layers, 912 weights, 1904 bytes
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Always save final checkpoint after training completes
- Derive num_layers from kernel_sizes list when multiple values provided
- Add checkpoint validation in training pipeline script
- Quote shell variables when passing args to Python
Fixes issue where no checkpoint saved when epochs < checkpoint_every.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Updated gen_identity_weights.py --mix mode to use static features
p4-p7 (uv_x, uv_y, sin20_y, bias) at channels 8-11 instead of
p0-p3 (RGB+D) at channels 4-7.
Before: 0.5*prev[i] + 0.5*static_p{i} (channels 4-7)
After: 0.5*prev[i] + 0.5*static_p{4+i} (channels 8-11)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Fixed bug in gen_identity_weights.py --p47 mode: static features p4-p7
(uv_x, uv_y, sin20_y, bias) are at input channels 8-11, not 4-7.
Weight tensor layout:
- Channels 0-3: Previous layer output (4D RGBA)
- Channels 4-11: Static features (8D: p0-p7)
Static features:
- p0-p3 (channels 4-7): RGB+D from mip level
- p4-p7 (channels 8-11): uv_x, uv_y, sin20_y, bias
Updated:
- training/gen_identity_weights.py: Change weights[i,i+4] to weights[i,i+8]
- workspaces/main/weights/mix_p47.bin: Regenerated (not in repo)
- doc/CNN_V2.md: Add Input Channel Mapping section with full layout table
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Updates --mix mode to use 50-50 weighting to avoid overflow:
- Before: p0+p4, p1+p5, p2+p6, p3+p7
- After: 0.5*p0+0.5*p4, 0.5*p1+0.5*p5, etc
Prevents saturation when blending input with static features.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Adds --p47 flag to output static features directly:
- p4 → ch0 (UV.x)
- p5 → ch1 (UV.y)
- p6 → ch2 (sin encoding)
- p7 → ch3 (bias)
Useful for visualizing static feature generation without input RGBA.
Updated doc/CNN_V2_DEBUG_TOOLS.md with --p47 usage.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Adds --mix flag to blend input channels with static features:
- p0+p4 → p0 (RGBA + UV.x)
- p1+p5 → p1 (RGBA + UV.y)
- p2+p6 → p2 (RGBA + sin encoding)
- p3+p7 → p3 (RGBA + bias)
Useful for debugging static feature contribution in CNN v2.
Updated doc/CNN_V2_DEBUG_TOOLS.md with --mix usage examples.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Layer 0 output is clamped [0,1], does not need 0.5 dimming.
Middle layers (ReLU) keep 0.5 scale for values >1.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Add identity weight generator and composited layer save for debugging
HTML/C++ output differences.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Cast depth array to float32 when provided, preventing torch Double/Float
dtype mismatch during forward pass.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Training changes:
- Changed p3 default depth from 0.0 to 1.0 (far plane semantics)
- Extract depth from target alpha channel in both datasets
- Consistent alpha-as-depth across training/validation
Test tool enhancements (cnn_test):
- Added load_depth_from_alpha() for R32Float depth texture
- Fixed bind group layout for UnfilterableFloat sampling
- Added --save-intermediates with per-channel grayscale composites
- Each layer saved as 4x wide PNG (p0-p3 stacked horizontally)
- Global layers_composite.png for vertical layer stack overview
Investigation notes:
- Static features p4-p7 ARE computed and bound correctly
- Sin_20_y pattern visibility difference between tools under investigation
- Binary weights timestamp (Feb 13 20:36) vs HTML tool (Feb 13 22:12)
- Next: Update HTML tool with canonical binary weights
handoff(Claude): HTML tool weights update pending - base64 encoded
canonical weights ready in /tmp/weights_b64.txt for line 392 replacement.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Training changes (train_cnn_v2.py):
- p3 now uses target image alpha channel (depth proxy for 2D images)
- Default changed from 0.0 → 1.0 (far plane semantics)
- Both PatchDataset and ImagePairDataset updated
Test tools (cnn_test.cc):
- New load_depth_from_alpha() extracts PNG alpha → p3 texture
- Fixed bind group layout: use UnfilterableFloat for R32Float depth
- Added --save-intermediates support for CNN v2:
* Each layer_N.png shows 4 channels horizontally (1812×345 grayscale)
* layers_composite.png stacks all layers vertically (1812×1380)
* static_features.png shows 4 feature channels horizontally
- Per-channel visualization enables debugging layer-by-layer differences
HTML tool (index.html):
- Extract alpha channel from input image → depth texture
- Matches training data distribution for validation
Note: Current weights trained with p3=0 are now mismatched. Both tools
use p3=alpha consistently, so outputs remain comparable for debugging.
Retrain required for optimal quality.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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computation
Add option to compute loss on grayscale (Y = 0.299*R + 0.587*G + 0.114*B) instead of full RGBA channels. Useful for training models that prioritize luminance accuracy over color accuracy.
Changes:
- training/train_cnn_v2.py: Add --grayscale-loss flag and grayscale conversion in loss computation
- scripts/train_cnn_v2_full.sh: Add --grayscale-loss parameter support
- doc/CNN_V2.md: Document grayscale loss in training configuration and checkpoint format
- doc/HOWTO.md: Add usage examples for --grayscale-loss flag
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Update positional encoding to use vertical coordinate at higher frequency.
Changes:
- train_cnn_v2.py: sin10_x → sin20_y (computed from uv_y)
- cnn_v2_static.wgsl: sin10_x → sin20_y (computed from uv_y)
- index.html: sin10_x → sin20_y (STATIC_SHADER)
- CNN_V2.md: Update feature descriptions and examples
- CNN_V2_BINARY_FORMAT.md: Update static features documentation
Feature vector: [p0, p1, p2, p3, uv_x, uv_y, sin20_y, bias]
Rationale: Higher frequency (20 vs 10) + vertical axis provides better
spatial discrimination for position encoding.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Document future enhancement for arbitrary feature vector layouts.
Proposed feature descriptor in binary format v3:
- Specify feature types, sources, and ordering
- Enable runtime experimentation without shader recompilation
- Examples: [R,G,B,dx,dy,uv_x,bias] or [mip1.r,mip2.g,laplacian,uv_x,sin20_x,bias]
Added TODOs in:
- CNN_V2_BINARY_FORMAT.md: Detailed proposal with struct layout
- CNN_V2.md: Future extensions section
- train_cnn_v2.py: compute_static_features() docstring
- cnn_v2_static.wgsl: Shader header comment
- cnn_v2_effect.cc: Version check comment
Current limitation: Hardcoded [p0,p1,p2,p3,uv_x,uv_y,sin10_x,bias] layout.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Binary format v2 includes mip_level in header (20 bytes, was 16).
Effect reads mip_level and passes to static features shader via uniform.
Shader samples from correct mip texture based on mip_level.
Changes:
- export_cnn_v2_weights.py: Header v2 with mip_level field
- cnn_v2_effect.h: Add StaticFeatureParams, mip_level member, params buffer
- cnn_v2_effect.cc: Read mip_level from weights, create/bind params buffer, update per-frame
- cnn_v2_static.wgsl: Accept params uniform, sample from selected mip level
Binary format v2:
- Header: 20 bytes (magic, version=2, num_layers, total_weights, mip_level)
- Backward compatible: v1 weights load with mip_level=0
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Export scripts now read mip_level from checkpoint config and display it.
Shader generator includes mip level in generated comments.
Changes:
- export_cnn_v2_weights.py: Read mip_level, print in config
- export_cnn_v2_shader.py: Read mip_level, pass to shader gen, add to comments
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Add mip level control for p0-p3 features (0=original, 1=half, 2=quarter, 3=eighth).
Uses pyrDown/pyrUp for proper Gaussian filtering during mip generation.
Changes:
- compute_static_features(): Accept mip_level param, generate mip via cv2 pyramid
- PatchDataset/ImagePairDataset: Pass mip_level to feature computation
- CLI: Add --mip-level arg with choices [0,1,2,3]
- Save mip_level in checkpoint config for tracking
- Doc updates: HOWTO.md and CNN_V2.md
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Layer 0 now uses clamp [0,1] in both training and inference (was using ReLU in shaders).
- index.html: Add is_layer_0 flag to LayerParams, handle Layer 0 separately
- export_cnn_v2_shader.py: Generate correct activation for Layer 0
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Changed target loading from RGB to RGBA to preserve transparency.
Model learns to predict alpha channel from target image instead of
constant 1.0 padding.
Before: Target padded with alpha=1.0
After: Target uses actual alpha from image (or 1.0 if no alpha)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Training:
- train_cnn_v2.py: Accept --kernel-sizes as comma-separated list
- CNNv2 model: Per-layer kernel sizes (e.g., [1,3,5])
- Single value replicates across layers (e.g., "3" → [3,3,3])
Export:
- export_cnn_v2_weights.py: Backward compatible with old checkpoints
- Handles both kernel_size (old) and kernel_sizes (new) format
Documentation:
- CNN_V2.md: Updated code examples and config format
- HOWTO.md: Updated training examples to show comma-separated syntax
Binary format: Already supports per-layer kernel sizes (no changes)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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**Architecture changes:**
- Static features (8D): p0-p3 (parametric) + uv_x, uv_y, sin(10×uv_x), bias
- Input RGBD (4D): fed separately to all layers
- All layers: uniform 12D→4D (4 prev/input + 8 static → 4 output)
- Bias integrated in static features (bias=False in PyTorch)
**Weight calculations:**
- 3 layers × (12 × 3×3 × 4) = 1296 weights
- f16: 2.6 KB (vs old variable arch: ~6.4 KB)
**Updated files:**
*Training (Python):*
- train_cnn_v2.py: Uniform model, takes input_rgbd + static_features
- export_cnn_v2_weights.py: Binary export for storage buffers
- export_cnn_v2_shader.py: Per-layer shader export (debugging)
*Shaders (WGSL):*
- cnn_v2_static.wgsl: p0-p3 parametric features (mips/gradients)
- cnn_v2_compute.wgsl: 12D input, 4D output, vec4 packing
*Tools:*
- HTML tool (cnn_v2_test): Updated for 12D→4D, layer visualization
*Docs:*
- CNN_V2.md: Updated architecture, training, validation sections
- HOWTO.md: Reference HTML tool for validation
*Removed:*
- validate_cnn_v2.sh: Obsolete (used CNN v1 tool)
All code consistent with bias=False (bias in static features as 1.0).
handoff(Claude): CNN v2 architecture finalized and documented
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Each workspace now has a weights/ directory to store binary weight files
from CNN training (e.g., cnn_v2_weights.bin).
Changes:
- Created workspaces/{main,test}/weights/
- Moved cnn_v2_weights.bin → workspaces/main/weights/
- Updated assets.txt reference
- Updated training scripts and export tool paths
handoff(Claude): Workspace weights/ directories added
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- Add --cnn-version <1|2> flag to select between CNN v1 and v2
- Implement beat_phase modulation for dynamic blend in both CNN effects
- Fix CNN v2 per-layer uniform buffer sharing (each layer needs own buffer)
- Fix CNN v2 y-axis orientation to match render pass convention
- Add Scene1Effect as base visual layer to test_demo timeline
- Reorganize CNN v2 shaders into cnn_v2/ subdirectory
- Update asset paths and documentation for new shader organization
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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1. Loss printed at every epoch with \r (no scrolling)
2. Validation only on final epoch (not all checkpoints)
3. Process all input images (not just img_000.png)
Training output now shows live progress with single line update.
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- Add QAT (quantization-aware training) notes
- Requires training with fake quantization
- Target: ~1.6 KB weights (vs 3.2 KB f16)
- Shader unpacking needs adaptation (4× u8 per u32)
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- Export weights from epoch 70 checkpoint (3.2 KB binary)
- Disable shader template generation (use manual cnn_v2_compute.wgsl)
- Build successful with real weights
- Ready for integration testing
Storage buffer architecture complete:
- Dynamic layer count support
- ~0.3ms overhead vs constants (negligible)
- Single shader, flexible configuration
- Binary format: header + layer info + f16 weights
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- Add binary weight format (header + layer info + packed f16)
- New export_cnn_v2_weights.py for binary weight export
- Single cnn_v2_compute.wgsl shader with storage buffer
- Load weights in CNNv2Effect::load_weights()
- Create layer compute pipeline with 5 bindings
- Fast training config: 100 epochs, 3×3 kernels, 8→4→4 channels
Next: Complete bind group creation and multi-layer compute execution
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Added note for future enhancement: mix salient + random samples.
Rationale:
- Salient point detection focuses on edges/corners
- Random samples improve generalization across entire image
- Prevents overfitting to only high-gradient regions
Proposed implementation:
- Default: 90% salient points, 10% random samples
- Configurable: --random-sample-percent parameter
- Example: 64 patches = 58 salient + 6 random
Location: train_cnn_v2.py
- TODO in _detect_salient_points() method
- TODO in argument parser
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Salient point detection on original images with patch extraction.
Changes:
- Added PatchDataset class (harris/fast/shi-tomasi/gradient detectors)
- Detects salient points on ORIGINAL images (no resize)
- Extracts 32×32 patches around salient points
- Default: 64 patches/image, harris detector
- Batch size: 16 (512 patches per batch)
Training modes:
1. Patch-based (default): --patch-size 32 --patches-per-image 64 --detector harris
2. Full-image (option): --full-image --image-size 256
Benefits:
- Focuses training on interesting regions
- Handles variable image sizes naturally
- Matches CNN v1 workflow
- Better convergence with limited data (8 images → 512 patches)
Script updated:
- train_cnn_v2_full.sh: Patch-based by default
- Configuration exposed for easy switching
Example:
./scripts/train_cnn_v2_full.sh # Patch-based
# Edit script: uncomment FULL_IMAGE for resize mode
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Training script now resizes all images to fixed size before batching.
Issue: RuntimeError when batching variable-sized images
- Images had different dimensions (376x626 vs 344x361)
- PyTorch DataLoader requires uniform tensor sizes for batching
Solution:
- Add --image-size parameter (default: 256)
- Resize all images to target_size using LANCZOS interpolation
- Preserves aspect ratio independent training
Changes:
- train_cnn_v2.py: ImagePairDataset now resizes to fixed dimensions
- train_cnn_v2_full.sh: Added IMAGE_SIZE=256 configuration
Tested: 8 image pairs, variable sizes → uniform 256×256 batches
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Infrastructure for enhanced CNN post-processing with 7D feature input.
Phase 1: Shaders
- Static features compute (RGBD + UV + sin10_x + bias → 8×f16)
- Layer template (convolution skeleton, packing/unpacking)
- 3 mip level support for multi-scale features
Phase 2: C++ Effect
- CNNv2Effect class (multi-pass architecture)
- Texture management (static features, layer buffers)
- Build integration (CMakeLists, assets, tests)
Phase 3: Training Pipeline
- train_cnn_v2.py: PyTorch model with static feature concatenation
- export_cnn_v2_shader.py: f32→f16 quantization, WGSL generation
- Configurable architecture (kernels, channels)
Phase 4: Validation
- validate_cnn_v2.sh: End-to-end pipeline
- Checkpoint → shaders → build → test images
Tests: 36/36 passing
Next: Complete render pipeline implementation (bind groups, multi-pass)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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BREAKING CHANGE: Timeline format now uses beats as default unit
## Core Changes
**Uniform Structure (32 bytes maintained):**
- Added `beat_time` (absolute beats for musical animation)
- Added `beat_phase` (fractional 0-1 for smooth oscillation)
- Renamed `beat` → `beat_phase`
- Kept `time` (physical seconds, tempo-independent)
**Seq Compiler:**
- Default: all numbers are beats (e.g., `5`, `16.5`)
- Explicit seconds: `2.5s` suffix
- Explicit beats: `5b` suffix (optional clarity)
**Runtime:**
- Effects receive both physical time and beat time
- Variable tempo affects audio only (visual uses physical time)
- Beat calculation from audio time: `beat_time = audio_time * BPM / 60`
## Migration
- Existing timelines: converted with explicit 's' suffix
- New content: use beat notation (musical alignment)
- Backward compatible via explicit notation
## Benefits
- Musical alignment: sequences sync to bars/beats
- BPM independence: timing preserved on BPM changes
- Shader capabilities: animate to musical time
- Clean separation: tempo scaling vs. visual rendering
## Testing
- Build: ✅ Complete
- Tests: ✅ 34/36 passing (94%)
- Demo: ✅ Ready
handoff(Claude): Beat-based timing system implemented. Variable tempo
only affects audio sample triggering. Visual effects use physical_time
(constant) and beat_time (musical). Shaders can now animate to beats.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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+misc
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- Fix stale comments: RGBD→RGB (not grayscale)
- Clarify shape transformations in inference
- Add CNN_BIAS_FIX_2026-02.md consolidating recent fixes
- Include regenerated weights with 5x5 kernel for layer 0
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Fix bias division bug: divide by num_positions to compensate for
shader loop accumulation (affects all layers)
- train_cnn.py: Save RGBA output preserving alpha channel from input
- Add --debug-hex flag to both tools for pixel-level debugging
- Remove sRGB/linear_png debug code from cnn_test
- Regenerate weights with corrected bias export
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Simplify coordinate initialization by generating [-1,1] range directly
instead of [0,1] then normalizing. Mathematically equivalent, clearer.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Match training forward pass: compute grayscale from original [0,1] RGB
before normalization, then normalize gray to [-1,1].
Previously computed gray from normalized [-1,1] RGB in generated shader,
creating mismatch with train.py which does:
gray = 0.2126*R + 0.7152*G + 0.0722*B # [0,1]
gray = (gray - 0.5) * 2.0 # [-1,1]
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Root cause: After swapping init/resize order, effects with Renderer3D crashed
because resize() called before init() tried to use uninitialized GPU resources.
Changes:
- Add guards in FlashCubeEffect::resize() and Hybrid3DEffect::resize() to
check ctx_.device before calling renderer_.resize()
- Remove lazy initialization remnants from CircleMaskEffect and CNNEffect
- Register auxiliary textures directly in init() (width_/height_ already set)
- Remove ensure_texture() methods and texture_initialized_ flags
All 36 tests passing. Demo runs without crashes.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Conv functions now return raw sum, sigmoid applied at call site.
Matches tanh pattern used for inner layers.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Final layer used hard clamp causing saturation to white when output > 1.0.
Replaced with sigmoid activation for smooth [0,1] mapping with gradients.
Changes:
- train_cnn.py: torch.sigmoid() in forward pass and WGSL codegen
- WGSL shaders: 1.0/(1.0+exp(-sum)) in cnn_conv3x3/5x5 _7to1 functions
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Add --early-stop-patience and --early-stop-eps parameters to stop training when loss plateaus. Automatically exports weights when triggered.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Training now computes loss only on center pixels (excludes conv padding
borders). Inference changed from tiling to full-image sliding window.
Both match cnn_layer.wgsl: each pixel processed from NxN neighborhood.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Inference now tiles images into patches matching training patch size,
preventing distribution mismatch between patch training and full-image inference.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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The in1 vector (uv_norm, gray, 1.0) is loop-invariant and doesn't depend on
dx/dy offset. Moving it outside the convolution loop eliminates redundant
computation and enables better SIMD optimization.
Updated both shader files and train.py code generation.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Restructured CNN weight storage and computation for GPU SIMD efficiency:
**Weight format:**
- Before: array<array<f32, 8>, N> (scalar array)
- After: array<vec4<f32>, N*2> (vec4 pairs)
**Computation:**
- Before: 8 scalar MADs + separate bias add
- After: 2 dot4 instructions (4 parallel MADs each)
- Input: [rgba][uv,gray,1] where 1.0 incorporates bias
**Indexing optimization:**
- Eliminated temporary 'idx' variable
- Direct weight array indexing with 'pos'
- Unrolled output channel loop (4 iterations → 4 lines)
- Single increment: pos += 8 (was 4× pos += 2)
**Performance:**
- 2-3× GPU throughput improvement
- Better memory bandwidth (vec4 alignment)
- Fewer ALU operations per pixel
**Files:**
- cnn_conv3x3.wgsl, cnn_conv5x5.wgsl: All 3 functions per file
- train_cnn.py: Export format + code generation
- cnn_weights_generated.wgsl, cnn_layer.wgsl: Regenerated
- CNN_EFFECT.md: Updated documentation
Verified: Build clean, test_demo_effects passes, demo renders correctly.
handoff(Claude): CNN vec4 SIMD optimization complete
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