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20 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
20 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
20 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
20 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
20 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
20 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
21 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
21 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
21 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
21 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
21 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
21 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
21 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
21 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
21 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
21 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
21 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
21 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
21 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
22 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
24 hourstest(assets): Add tests for Texture Asset supportskal
26 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
42 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
42 hoursfix: Correct sequence end time calculation in Gantt chartsskal
42 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
43 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
43 hoursfeat: Add Gantt chart visualization to seq_compilerskal
44 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
47 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysfix(assets): Resolve static initialization order fiascoskal
3 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
3 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
4 daysfeat: Complete audio tracker system integration and testsskal
4 daysfeat: Integrate tracker system and update project context documentationskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfeat(build): Add check_all script and optimize spectoolskal
4 daysfix(build): Add compatibility for older wgpu-native headersskal
4 daysrefactor(build): Centralize generated files and clean up project layoutskal
4 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(asset_manager): Implement array-based cachingskal
6 daysChore: Apply clang-format to the codebaseskal
6 daysclang-formatskal
6 daysstyle: add vertical compression rules to clang-formatskal