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16 hoursfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
16 hoursfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
16 hoursfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
20 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
21 hoursdocs: Document specplay tool and add future enhancement roadmapskal
21 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
22 hoursdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
22 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
22 hoursfix(editor): Apply window to spectrum before IDCT, not afterskal
22 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
25 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
25 hoursfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
27 hoursfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
27 hoursfix(spectral_editor): Resolve variable name conflict in playAudioskal
27 hoursfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
32 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
40 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
40 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
41 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
41 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
41 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
41 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
41 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
41 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
41 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
41 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
41 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
41 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
41 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
41 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
41 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
42 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
42 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
42 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
42 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
42 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
45 hourstest(assets): Add tests for Texture Asset supportskal
46 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
3 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
3 daysfix: Correct sequence end time calculation in Gantt chartsskal
3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
3 daysfeat: Add Gantt chart visualization to seq_compilerskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
4 daysfix(assets): Resolve static initialization order fiascoskal
4 daysfeat(assets): Enforce 16-byte alignment and string safetyskal