summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Expand)Author
5 daysfeat(tools): Add effect depth analysis to seq_compilerskal
5 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
5 daysstyle: Apply clang-format to all source filesskal
5 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
6 daysrefactor(audio): Convert tracker to unit-less timing systemskal
6 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
6 daysfix(track_visualizer): Convert beats to seconds correctlyskal
6 daysfeat(tools): Add music track visualizerskal
6 daysfix: Auto-regenerate assets after clean buildskal
6 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
6 daysupdate doc, optimize spectral_editorskal
6 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
6 daysfix(tools): Correct include path in spectool.ccskal
6 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
7 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
7 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
7 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
7 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
7 daysdocs: Document specplay tool and add future enhancement roadmapskal
7 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
7 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
7 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
7 daysfix(editor): Apply window to spectrum before IDCT, not afterskal
7 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
7 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
7 daysfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
7 daysfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
7 daysfix(spectral_editor): Resolve variable name conflict in playAudioskal
7 daysfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
7 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
8 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
8 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
8 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
8 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
8 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
8 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
8 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
8 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
8 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
8 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
8 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
8 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
8 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
8 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
8 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
8 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
8 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
8 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
8 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
8 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal