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Vide-coded 64k demo system
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4 days
fix(timeline-editor): Fix parser to handle actual demo.seq format
skal
4 days
docs(timeline-editor): Add comprehensive feature roadmap
skal
4 days
feat(tools): Implement Task #57 - Interactive Timeline Editor
skal
4 days
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
4 days
test(assets): Add tests for Texture Asset support
skal
4 days
feat(assets): Add Texture Asset support (Task #18.0 prep)
skal
5 days
feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting
skal
5 days
fix: Correct sequence end time calculation in Gantt charts
skal
5 days
feat: Replace explicit priorities with stack-based priority modifiers
skal
5 days
feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler
skal
5 days
feat: Add Gantt chart visualization to seq_compiler
skal
5 days
feat: Optional sequence end times and comprehensive effect documentation
skal
5 days
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
5 days
test(coverage): Improve Asset Manager coverage (Task #47)
skal
6 days
refactor: Task #20 - Platform & Code Hygiene
skal
6 days
feat(audio): Fix tracker bugs and implement rock demo track
skal
6 days
fix(assets): Resolve static initialization order fiasco
skal
6 days
feat(assets): Enforce 16-byte alignment and string safety
skal
6 days
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
7 days
feat: Complete audio tracker system integration and tests
skal
7 days
feat: Integrate tracker system and update project context documentation
skal
7 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
7 days
feat(build): Add check_all script and optimize spectool
skal
7 days
fix(build): Add compatibility for older wgpu-native headers
skal
7 days
refactor(build): Centralize generated files and clean up project layout
skal
7 days
refactor(platform): Encapsulate state in PlatformState struct
skal
7 days
feat(platform): Fix high-DPI scaling and add resolution option
skal
8 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
8 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
8 days
feat(assets): Implement procedural asset generation pipeline
skal
8 days
feat(asset_manager): Implement array-based caching
skal
8 days
Chore: Apply clang-format to the codebase
skal
9 days
clang-format
skal
9 days
style: add vertical compression rules to clang-format
skal
9 days
refactor: move generated asset files to src/generated/
skal
9 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
9 days
fix seq-compiler help message
skal
9 days
add testing for sequence
skal
9 days
tools: Improve seq_compiler usage with example command
skal
9 days
fix: Cross-compilation and style compliance
skal
9 days
feat: Implement Sequence Compiler for data-driven choreography
skal
9 days
feat: Add --seek command line option for fast-forward debugging
skal
10 days
Chore: Add missing newlines at end of source files
skal
10 days
Chore: Remove trailing whitespaces across the codebase
skal
10 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
10 days
add notes
skal
10 days
enforce code style
skal
12 days
fix the spec editor a bit
skal
12 days
feat(gemini): Add .geminiignore file
skal
12 days
fix(editor): Correct CSS formatting issues
skal
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