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12 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
12 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
12 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
12 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
12 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
12 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
12 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
13 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
13 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
13 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
13 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
13 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
16 hourstest(assets): Add tests for Texture Asset supportskal
17 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
33 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
33 hoursfix: Correct sequence end time calculation in Gantt chartsskal
34 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
34 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
34 hoursfeat: Add Gantt chart visualization to seq_compilerskal
36 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
38 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
47 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysfix(assets): Resolve static initialization order fiascoskal
3 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
3 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
3 daysfeat: Complete audio tracker system integration and testsskal
3 daysfeat: Integrate tracker system and update project context documentationskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfeat(build): Add check_all script and optimize spectoolskal
4 daysfix(build): Add compatibility for older wgpu-native headersskal
4 daysrefactor(build): Centralize generated files and clean up project layoutskal
4 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(asset_manager): Implement array-based cachingskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysclang-formatskal
6 daysstyle: add vertical compression rules to clang-formatskal
6 daysrefactor: move generated asset files to src/generated/skal
6 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
6 daysfix seq-compiler help messageskal
6 daysadd testing for sequenceskal
6 daystools: Improve seq_compiler usage with example commandskal
6 daysfix: Cross-compilation and style complianceskal
6 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
6 daysfeat: Add --seek command line option for fast-forward debuggingskal