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27 hourstest_demo: Add beat-synchronized CNN post-processing with version selectionskal
29 hoursTimeline editor: fix all position calculations when scrolledskal
29 hoursTimeline editor: fix waveform click position calculationskal
29 hoursTimeline editor: fix seek position when zoomedskal
29 hoursTimeline editor: streamline code structureskal
29 hoursTimeline editor: match C++ priority conflict detectionskal
29 hoursTimeline editor: CPU load visualization + UX improvementsskal
32 hourstimeline editor: quantize grid, drag fixes, hotkeysskal
33 hoursrefactor: timeline editor - major code reduction and UX improvementsskal
33 hoursfeat: timeline editor playback improvementsskal
40 hoursfeat: timeline editor audio playback with auto-expand/collapseskal
41 hoursrefactor: timeline editor now uses beat-based internal storageskal
42 hoursfeat: implement beat-based timing systemskal
42 hoursfeat: Timeline editor UI improvementsskal
42 hoursfeat: timeline editor improvements - sticky ticks, grid, collapseskal
43 hoursfix: CNN bias accumulation and output format improvementsskal
47 hoursfix: Release cached samplers before WGPU shutdownskal
47 hoursfix: Resolve WGPU threading crash in cnn_testskal
2 daysupdate cnn codeskal
2 daysadd --save-intermediates to train.py and cnn_testskal
2 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
2 daysdebug: Add shader load verification and GPU sync to CNN test toolskal
2 daysfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
2 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
3 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
3 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
3 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
3 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
3 daysfeat: Add ShaderToy conversion toolsskal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
4 daysdocs: Reorganize shader editor documentationskal
4 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
4 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
4 daysfeat: Add WGSL syntax highlightingskal
4 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
4 daysfix: Remove resolutionSelect references after removing UI elementskal
4 daysfeat: Remove resolution selector, enable autoplay on loadskal
4 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
4 daysfix: Canvas fills available height instead of maintaining square aspectskal
4 daysfix: Reference texture/sampler in default shader for bind group layoutskal
4 daysfix: Use var instead of let for mutable uv in default shaderskal
4 daysrefactor: Adjust shader editor layout and add default animationskal
4 daysfeat: Add HTML WGSL shader editor toolskal
4 daysfix: Strip priority comments from effect args in .seq exportskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
4 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
5 daysfeat(gpu): Add VignetteEffect and related filesskal