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Removed incorrect windowing before IDCT in both C++ and JavaScript.
The Hamming window is ONLY for analysis (before DCT), not synthesis.
Changes:
- synth.cc: Removed windowing before IDCT (direct spectral → IDCT)
- spectral_editor/script.js: Removed spectrum windowing, kept time-domain window for overlap-add
- editor/script.js: Removed spectrum windowing, kept time-domain window for smooth transitions
Windowing Strategy (Correct):
- ANALYSIS (spectool.cc, gen.cc): Apply window BEFORE DCT
- SYNTHESIS (synth.cc, editors): NO window before IDCT
Why:
- Analysis window reduces spectral leakage during DCT
- Synthesis needs raw IDCT output for accurate reconstruction
- Time-domain window after IDCT is OK for overlap-add smoothing
Result:
- Correct audio synthesis without spectral distortion
- Spectrograms reconstruct properly
- C++ and JavaScript now match correct approach
All 23 tests pass.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Fixed comb-like pattern in web editor playback by matching the C++
synth windowing strategy.
Root Cause:
- C++ synth (synth.cc): Applies window to SPECTRUM before IDCT
- JavaScript editors: Applied window to TIME DOMAIN after IDCT
- This mismatch caused phase/amplitude distortion (comb pattern)
Solution:
- Updated spectral_editor/script.js: Window spectrum before IDCT
- Updated editor/script.js: Window spectrum before IDCT
- Removed redundant time-domain windowing after IDCT
- JavaScript now matches C++ approach exactly
Result:
- Clean frequency spectrum (no comb pattern)
- Correct audio playback matching C++ synth output
- Generated Gaussian curves sound proper
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Replaced O(N²) DCT/IDCT implementations with fast O(N log N) FFT-based
versions throughout the codebase.
**Audio Engine:**
- Updated `idct_512()` in `idct.cc` to use `idct_fft()`
- Updated `fdct_512()` in `fdct.cc` to use `dct_fft()`
- Synth now uses FFT-based IDCT for real-time synthesis
- Spectool uses FFT-based DCT for spectrogram analysis
**JavaScript Tools:**
- Updated `tools/spectral_editor/dct.js` with reordering method
- Updated `tools/editor/dct.js` with full FFT implementation
- Both editors now use fast O(N log N) DCT/IDCT
- JavaScript implementation matches C++ exactly
**Performance Impact:**
- Synth: ~50x faster IDCT (512-point: O(N²)→O(N log N))
- Spectool: ~50x faster DCT analysis
- Web editors: Instant spectrogram computation
**Compatibility:**
- All existing APIs unchanged (drop-in replacement)
- All 23 tests pass
- Spectrograms remain bit-compatible with existing assets
Ready for production use. Significant performance improvement for
both runtime synthesis and offline analysis tools.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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MILESTONE: Spectral Brush Editor Phase 2 Complete (February 6, 2026)
Phase 2 delivers a production-ready web-based editor for creating procedural
audio by tracing spectrograms with parametric Bezier curves. This tool enables
replacing 5KB .spec binary assets with ~100 bytes of C++ code (50-100× compression).
Core Features Implemented:
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Audio I/O:
- Load .wav and .spec files as reference spectrograms
- Real-time audio preview (procedural vs original)
- Live volume control with GainNode (updates during playback)
- Export to procedural_params.txt (human-readable, re-editable format)
- Generate C++ code (copy-paste ready for demo integration)
Curve Editing:
- Multi-curve support with individual colors and volumes
- Bezier curve control points (frame, frequency, amplitude)
- Drag-and-drop control point editing
- Per-curve volume control (0-100%)
- Right-click to delete control points
- Curves only render within control point range (no spill)
Profile System (All 3 types implemented):
- Gaussian: exp(-(dist² / σ²)) - smooth harmonic falloff
- Decaying Sinusoid: exp(-decay × dist) × cos(ω × dist) - metallic resonance
- Noise: noise × exp(-(dist² / decay²)) - textured grit with decay envelope
Visualization:
- Log-scale frequency axis (20 Hz to 16 kHz) for better bass visibility
- Logarithmic dB-scale intensity mapping (-60 dB to +40 dB range)
- Reference opacity slider (0-100%) for mixing original/procedural views
- Playhead indicator (red dashed line) during playback
- Mouse crosshair with tooltip (frame number, frequency)
- Control point info panel (frame, frequency, amplitude)
Real-time Spectrum Viewer (NEW):
- Always-visible bottom-right overlay (200×100px)
- Shows frequency spectrum for frame under mouse (hover mode)
- Shows current playback frame spectrum (playback mode)
- Dual display: Reference (green) + Procedural (red) overlaid
- dB-scale bar heights for accurate visualization
- Frame number label (red during playback, gray when hovering)
Rendering Architecture:
- Destination-to-source pixel mapping (prevents gaps in log-scale)
- Offscreen canvas compositing for proper alpha blending
- Alpha channel for procedural intensity (pure colors, not dimmed)
- Steeper dB falloff for procedural curves (-40 dB floor vs -60 dB reference)
UI/UX:
- Undo/Redo system (50-action history)
- Keyboard shortcuts (1/2/Space for playback, Ctrl+Z/Ctrl+Shift+Z, Delete, Esc)
- File load confirmation (warns about unsaved curves)
- Automatic curve reset on new file load
Technical Details:
- DCT/IDCT implementation (JavaScript port matching C++ runtime)
- Overlap-add synthesis with Hanning window
- Web Audio API integration (32 kHz sample rate)
- Zero external dependencies (pure HTML/CSS/JS)
Files Modified:
- tools/spectral_editor/script.js (~1730 lines, main implementation)
- tools/spectral_editor/index.html (UI structure, spectrum viewer)
- tools/spectral_editor/style.css (VSCode dark theme styling)
- tools/spectral_editor/README.md (updated features, roadmap)
Phase 3 TODO (Next):
===================
- Effect combination system (noise + Gaussian modulation, layer compositing)
- Improved C++ code testing (validation, edge cases)
- Better frequency scale (mu-law or perceptual scale, less bass-heavy)
- Pre-defined shape library (kick, snare, hi-hat templates)
- Load procedural_params.txt back into editor (re-editing)
- FFT-based DCT optimization (O(N log N) vs O(N²))
Integration:
- Generate C++ code → Copy to src/audio/procedural_samples.cc
- Add PROC() entry to assets/final/demo_assets.txt
- Rebuild demo → Use AssetId::SOUND_PROC
handoff(Claude): Phase 2 complete. Next: FFT implementation task for performance optimization.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Fixed three issues reported during testing:
1. Procedural audio now audible:
- Added AMPLITUDE_SCALE=10.0 to match DCT coefficient magnitudes
- Amplitude range 0-1 from Y-position now scaled to proper spectral levels
2. Procedural spectrogram now visible:
- Each curve rendered separately with its own color
- Normalized intensity calculation (specValue / 10.0)
- Only draw pixels with intensity > 0.01 for performance
3. Color-coded curves:
- Each curve assigned unique color from palette (8 colors cycling)
- Colors: Blue, Green, Orange, Purple, Cyan, Brown, Pink, Gold
- Control points and paths use curve color
- Curve list shows color indicator dot
- Procedural spectrogram uses curve colors for easy tracking
Visual improvements:
- Selected curves have thicker stroke (3px vs 2px)
- Each curve contribution visible in separate color
- Color dots in sidebar for quick identification
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Fixed 'Identifier source has already been declared' error at line 935.
Bug: Function parameter 'source' (string: 'procedural' or 'original')
conflicted with local AudioBufferSourceNode variable.
Fix: Renamed local variable to 'bufferSource' for clarity.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Implement web-based editor for procedural audio tracing.
New Files:
- tools/spectral_editor/index.html - Main UI structure
- tools/spectral_editor/style.css - VSCode-inspired dark theme
- tools/spectral_editor/script.js - Editor logic (~1200 lines)
- tools/spectral_editor/dct.js - IDCT/DCT implementation (reused)
- tools/spectral_editor/README.md - Complete user guide
Features:
- Dual-layer canvas (reference + procedural spectrograms)
- Bezier curve editor (click to place, drag to adjust, right-click to delete)
- Profile controls (Gaussian sigma slider)
- Real-time audio playback (Key 1=procedural, Key 2=original, Space=stop)
- Undo/Redo system (50-action history with snapshots)
- File I/O:
- Load .wav/.spec files (FFT/STFT or binary parser)
- Save procedural_params.txt (human-readable, re-editable)
- Generate C++ code (copy-paste ready for runtime)
- Keyboard shortcuts (Ctrl+Z/Shift+Z, Ctrl+S/Shift+S, Ctrl+O, ?)
- Help modal with shortcut reference
Technical:
- Pure HTML/CSS/JS (no dependencies)
- Web Audio API for playback (32 kHz sample rate)
- Canvas 2D for visualization (log-scale frequency)
- Linear Bezier interpolation matching C++ runtime
- IDCT with overlap-add synthesis
Next: Phase 3 (currently integrated in Phase 2)
- File loading already implemented
- Export already implemented
- Ready for user testing!
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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