| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 30 hours | fix: Reference texture/sampler in default shader for bind group layout | skal | |
| WebGPU auto layout requires all bindings to be used in shader. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 30 hours | fix: Use var instead of let for mutable uv in default shader | skal | |
| Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 30 hours | refactor: Adjust shader editor layout and add default animation | skal | |
| - Editor pane: 30% → 36% (20% larger) - Preview pane: 70% → 64% - Default shader: animated gradient + pulsing circle (was plain color) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 30 hours | feat: Add HTML WGSL shader editor tool | skal | |
| ShaderToy-like web tool for live WGSL shader editing with WebGPU preview. Features: - Live WebGPU preview with real-time shader updates - Shader composition: #include directive support - Animation controls: time, loop_time (0..1), audio_peak - File I/O: Load/save .wgsl files - CommonUniforms binding (resolution, time, beat, audio_intensity) - Keyboard shortcuts: Ctrl+S (save), Ctrl+O (load), Space (play/pause) Single-file HTML (no build step, no CORS issues). handoff(Claude): Implemented HTML WGSL shader editor per plan Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
