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Replace comments/strings with placeholders, highlight rest, restore.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Overlay highlighting: keywords, types, attributes, functions, numbers, comments.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Preview: 57%, Editor: 43%
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Default resolution: 1280x720 (16:9)
Canvas uses object-fit: contain to preserve aspect ratio
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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WebGPU auto layout requires all bindings to be used in shader.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Editor pane: 30% → 36% (20% larger)
- Preview pane: 70% → 64%
- Default shader: animated gradient + pulsing circle (was plain color)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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ShaderToy-like web tool for live WGSL shader editing with WebGPU preview.
Features:
- Live WebGPU preview with real-time shader updates
- Shader composition: #include directive support
- Animation controls: time, loop_time (0..1), audio_peak
- File I/O: Load/save .wgsl files
- CommonUniforms binding (resolution, time, beat, audio_intensity)
- Keyboard shortcuts: Ctrl+S (save), Ctrl+O (load), Space (play/pause)
Single-file HTML (no build step, no CORS issues).
handoff(Claude): Implemented HTML WGSL shader editor per plan
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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