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README.md: Streamlined quick start and feature overview
SHADER_EDITOR_DETAILS.md: Technical reference (architecture, uniforms, examples)
SHADER_EDITOR_PLAN.md: Development roadmap with 5 phases
Summary of implemented features:
- Live WebGPU preview (1280×720, autoplay)
- Syntax highlighting (placeholder-based, prevents overlap)
- #include composition (recursive resolution)
- Animation controls (time, beat, audio_peak)
- File I/O (load/save .wgsl)
Next priorities:
1. Multi-resolution support
2. Improved syntax highlighting
3. Texture upload
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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ShaderToy-like web tool for live WGSL shader editing with WebGPU preview.
Features:
- Live WebGPU preview with real-time shader updates
- Shader composition: #include directive support
- Animation controls: time, loop_time (0..1), audio_peak
- File I/O: Load/save .wgsl files
- CommonUniforms binding (resolution, time, beat, audio_intensity)
- Keyboard shortcuts: Ctrl+S (save), Ctrl+O (load), Space (play/pause)
Single-file HTML (no build step, no CORS issues).
handoff(Claude): Implemented HTML WGSL shader editor per plan
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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