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path: root/tools/asset_packer.cc
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28 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
39 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
43 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
3 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysfix(assets): Resolve static initialization order fiascoskal
4 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(asset_manager): Implement array-based cachingskal
6 daysclang-formatskal
7 daysstyle: add vertical compression rules to clang-formatskal
7 daysrefactor: move generated asset files to src/generated/skal
10 daysstyle updateskal
10 daysfeat(assets): Add auto-generation comment to packer outputskal
10 daysrefactor(assets): Optimize asset retrieval using array lookupskal
10 daysdocs: Update project context and session notesskal
10 daysstyle: Add 3-line descriptive headers to all source filesskal
10 daystest(assets): Add functional tests for asset management systemskal
10 daysfeat(assets): Implement basic asset packing systemskal