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3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 daysstyle: Apply clang-format to all source filesskal
5 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
5 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
7 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
8 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysfix(assets): Resolve static initialization order fiascoskal
10 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
10 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
11 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(asset_manager): Implement array-based cachingskal
12 daysclang-formatskal
12 daysstyle: add vertical compression rules to clang-formatskal
12 daysrefactor: move generated asset files to src/generated/skal
2026-01-28style updateskal
2026-01-28feat(assets): Add auto-generation comment to packer outputskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal
2026-01-28docs: Update project context and session notesskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-28test(assets): Add functional tests for asset management systemskal
2026-01-28feat(assets): Implement basic asset packing systemskal