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2026-02-08feat(gpu): Add VignetteEffect and related filesskal
2026-02-08feat(gpu): Add VignetteEffectskal
2026-02-08refactor(procedural): Use hash-based noise instead of lattice approachskal
2026-02-08refactor: Use tracker BPM instead of hardcoded valuesskal
2026-02-08feat(gpu): Add WGSL noise and hash function library (Task #59)skal
2026-02-08feat(gpu): Add parameter-driven GaussianBlurEffectskal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08feat(audio): Add --tempo flag for variable tempo testingskal
2026-02-08fix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2026-02-08feat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2026-02-08fix(gpu): Correct FlashUniforms struct alignment for WGSLskal
2026-02-08feat(gpu): Implement shader parametrization systemskal
2026-02-08feat(util): Add CHECK_RETURN macros for recoverable errorsskal
2026-02-08perf(test): Make JitteredAudioBackendTest 50x fasterskal
2026-02-08refactor(shaders): Apply common utilities to renderer shadersskal
2026-02-08fix: Include PlaneData header in scene_loader.ccskal
2026-02-08fix: Correct offset management in scene_loader.cc for plane_distanceskal
2026-02-08fix: Remove local redefinition of PlaneData in scene_loader.ccskal
2026-02-08fix: Make PlaneData struct visible to renderer_draw.ccskal
2026-02-08fix: Include <memory> header for std::shared_ptr in Object3Dskal
2026-02-08feat: Integrate plane_distance into renderer and scene loaderskal
2026-02-08feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
2026-02-08refactor(tests): Factor common patterns in tempo testsskal
2026-02-08chore: Clean up generated files and update project configskal
2026-02-08fix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
2026-02-08fix(test_demo): Resolve compile errors and finalize timing decouplingskal
2026-02-08fix(timing): Decouple test_demo graphics loop from audio clockskal
2026-02-08build: Include generated file updates resulting from timing decoupling changesskal
2026-02-08feat(timing): Decouple graphics loop from audio clock for smooth performanceskal
2026-02-08refactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2026-02-08refactor(docs): Update TODO.md with large files and apply clang-formatskal
2026-02-08refactor(3d): Split Renderer3D into modular files and fix compilation.skal
2026-02-08Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2026-02-08feat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2026-02-08fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-08feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2026-02-08feat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2026-02-08feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2026-02-08feat(3d): Implement Blender export and binary scene loading pipelineskal
2026-02-08minor comment updateskal
2026-02-07fix(audio): Prevent events from triggering one frame earlyskal
2026-02-07fix(audio): Remove sample offsets - incompatible with tempo scalingskal
2026-02-07fix(audio): Calculate sample offsets from render position, not playback positionskal
2026-02-07fix(audio): Implement sample-accurate event timingskal
2026-02-07add debugging code to flash_effectskal
2026-02-07refactor(audio): Convert tracker to unit-less timing systemskal
2026-02-07fix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
2026-02-07chore: Disable tempo variation and simplify music trackskal
2026-02-07feat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal