summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
2 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
2 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
2 dayschore(assets): Update generated asset data for modular WGSLskal
2 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2 daystest(coverage): Improve Audio coverage (Task #48)skal
2 daysrevised .gitignoreskal
2 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
2 daystest(procedural): Improve test coverage (Task #45)skal
2 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
3 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysclean-up the procedural code a bitskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysrefactor(build): Modularize build system with static librariesskal
4 daysfix(assets): Resolve static initialization order fiascoskal
4 daysfix: Resolve shader initialization crashes and build errorsskal
4 daysrefactor: Shader Asset Integration (Task #24)skal
4 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
4 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
4 daysremove generated assets which shouldn't be in gitskal
4 daysupdate the melody a bitskal
4 daysfeat: Complete audio tracker system integration and testsskal
4 daysfeat: Integrate tracker system and update project context documentationskal
4 daysupdate TODO and fix shaders.ccskal
4 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
4 daysfeat(test): Add comprehensive math and shader composer testsskal
4 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
4 daysfix(3d): Distinguish floor grid from object texturesskal
4 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
4 daystest(3d): Enlarge objects and pack them closer to the centerskal
4 daysfix(3d): Resolve spherical distortion in floor grid textureskal
4 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
4 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
4 dayschore: Apply final code formatting and cleanupskal
4 daysfix(3d): Restore visible grid texture on floor planeskal
4 daysfix(3d): Tighten torus bounding box and restore object texturesskal
4 daysfix(3d): Correct debug box transforms and restore object texturesskal
4 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
4 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
4 daysfix(3d): Restore and enhance 3D shadowsskal
4 daysfix(3d): Revert to working N-1 shadow configurationskal
4 daysfix(3d): Resolve missing shadows on floor planeskal
4 daysflesh out extra details in the MD filesskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal