summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
4 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
4 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
4 daystest(3d): Add procedural grid to floor and enable texturingskal
4 daysfix(3d): Fix shader syntax error and duplicate declarationskal
4 daysfix(3d): Resolve shader validation error and tune shadowsskal
4 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
4 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
4 daysfeat(3d): Unify shadow calculations in shaderskal
4 daysfix(3d): Correct shadow bug with non-uniform scaleskal
4 daystest(3d): Enhance test scene with more objectsskal
4 daysfeat(3d): Implement scene query shadows (POC)skal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysfix(build): Add compatibility for older wgpu-native headersskal
4 daysrefactor(build): Centralize generated files and clean up project layoutskal
5 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
5 daysrefactor(platform): Encapsulate state in PlatformState structskal
5 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daystry to fix the messskal
5 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement robust procedural asset generation pipelineskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(asset_manager): Implement array-based cachingskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement hybrid rendering with SDF primitivesskal
5 daysfeat: Implement 3D system and procedural texture managerskal
6 daysChore: Apply clang-format to the codebaseskal
6 daysRefactor: Move common GPU fields to base Effect classesskal
6 daysRefactor: Split demo effects and shaders into individual filesskal
6 daysformat shader codeskal
6 daysclang-formatskal
6 daysfix(build): resolve cross-platform build configuration errorsskal
6 daysstyle: add vertical compression rules to clang-formatskal
6 daysrefactor: move generated asset files to src/generated/skal
6 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
6 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
6 daysadd testing for sequenceskal
6 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
6 daystest: Finalize sequence/effect system testsskal
6 daystools: Improve seq_compiler usage with example commandskal
6 daysfix: Cross-compilation and style complianceskal
6 daysfeat: Full implementation of post-processing pipeline and new effectsskal
6 daysfeat: Multi-pass rendering architecture and effect stubsskal
6 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
6 daysopt: Guard debug/seek features with STRIP_ALLskal
6 daysfeat: Add --seek command line option for fast-forward debuggingskal
6 daysfeat: Implement Sequence and Effect system for demo choreographyskal
6 daysupdate session with mix fixesskal
6 daysfix: Resolve macOS build breakage and restore tools audio supportskal