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5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(asset_manager): Implement array-based cachingskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement hybrid rendering with SDF primitivesskal
5 daysfeat: Implement 3D system and procedural texture managerskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysformat shader codeskal
5 daysclang-formatskal
6 daysfix(build): resolve cross-platform build configuration errorsskal
6 daysstyle: add vertical compression rules to clang-formatskal
6 daysrefactor: move generated asset files to src/generated/skal
6 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
6 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
6 daysadd testing for sequenceskal
6 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
6 daystest: Finalize sequence/effect system testsskal
6 daystools: Improve seq_compiler usage with example commandskal
6 daysfix: Cross-compilation and style complianceskal
6 daysfeat: Full implementation of post-processing pipeline and new effectsskal
6 daysfeat: Multi-pass rendering architecture and effect stubsskal
6 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
6 daysopt: Guard debug/seek features with STRIP_ALLskal
6 daysfeat: Add --seek command line option for fast-forward debuggingskal
6 daysfeat: Implement Sequence and Effect system for demo choreographyskal
6 daysupdate session with mix fixesskal
6 daysfix: Resolve macOS build breakage and restore tools audio supportskal
6 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
6 daysupdate state in .md filesskal
6 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
7 daysChore: Add missing newlines at end of source filesskal
7 daysChore: Remove trailing whitespaces across the codebaseskal
7 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
7 daysadd notesskal
7 daysenforce code styleskal
7 daysadd mini_math.h header-only vector libskal
9 daysremove shader.wgslskal
9 dayssimplify shaderskal
9 daysfix the audioskal
9 daysstyle updateskal
9 daysperf(synth): Optimize Hamming window generationskal
9 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
9 daysfeat(visuals): Enhance colors and add background flashesskal
9 daysfeat(assets): Separate demo and test asset listsskal
9 daysfeat(demo): Add drum sequence using embedded assetsskal
9 daysrefactor(assets): Optimize asset retrieval using array lookupskal
9 daysupdate asset systemskal
9 daysdocs: Update project context and session notesskal