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42 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
42 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
42 hoursrefactor(tests): Factor common patterns in tempo testsskal
44 hourschore: Clean up generated files and update project configskal
45 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
45 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
45 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
45 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
45 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
45 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
46 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
46 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
47 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
48 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daysminor comment updateskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal
2 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
2 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
2 daysfix(audio): Implement sample-accurate event timingskal
3 daysadd debugging code to flash_effectskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
3 dayschore: Disable tempo variation and simplify music trackskal
3 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
3 daysfix: Auto-regenerate assets after clean buildskal
3 daysrefactor: Store const GpuContext& in Effect base classskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
3 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
3 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
3 daysdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
3 daystest(audio): Add error handling tests for WavDumpBackendskal
3 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
3 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
3 daystest(gpu): Add comprehensive TextureManager testsskal
3 daystest(gpu): Add automatic validation for effect test coverageskal
3 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
3 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
3 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daystest: Add platform test coverage (test_platform.cc)skal
3 daysfeat(test_demo): Add validation for command-line optionsskal