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AgeCommit message (Expand)Author
11 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
11 daysfeat(3d): Unify shadow calculations in shaderskal
11 daysfix(3d): Correct shadow bug with non-uniform scaleskal
11 daystest(3d): Enhance test scene with more objectsskal
11 daysfeat(3d): Implement scene query shadows (POC)skal
11 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
11 daysfix(build): Add compatibility for older wgpu-native headersskal
11 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
11 daysrefactor(platform): Encapsulate state in PlatformState structskal
11 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
12 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
12 daystry to fix the messskal
12 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
12 daysfeat(assets): Implement robust procedural asset generation pipelineskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
12 daysfeat(asset_manager): Implement array-based cachingskal
12 daysfeat: Add seamless bump mapping with procedural noiseskal
12 daysfeat: Implement hybrid rendering with SDF primitivesskal
12 daysfeat: Implement 3D system and procedural texture managerskal
13 daysChore: Apply clang-format to the codebaseskal
13 daysRefactor: Move common GPU fields to base Effect classesskal
13 daysRefactor: Split demo effects and shaders into individual filesskal
13 daysformat shader codeskal
13 daysclang-formatskal
13 daysfix(build): resolve cross-platform build configuration errorsskal
13 daysstyle: add vertical compression rules to clang-formatskal
13 daysrefactor: move generated asset files to src/generated/skal
13 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
13 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
13 daysadd testing for sequenceskal
13 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
13 daystest: Finalize sequence/effect system testsskal
13 daystools: Improve seq_compiler usage with example commandskal
13 daysfix: Cross-compilation and style complianceskal
13 daysfeat: Full implementation of post-processing pipeline and new effectsskal
13 daysfeat: Multi-pass rendering architecture and effect stubsskal
13 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
13 daysopt: Guard debug/seek features with STRIP_ALLskal
13 daysfeat: Add --seek command line option for fast-forward debuggingskal
13 daysfeat: Implement Sequence and Effect system for demo choreographyskal
13 daysupdate session with mix fixesskal
13 daysfix: Resolve macOS build breakage and restore tools audio supportskal
13 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
13 daysupdate state in .md filesskal
13 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
14 daysChore: Add missing newlines at end of source filesskal
14 daysChore: Remove trailing whitespaces across the codebaseskal
14 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal