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AgeCommit message (Expand)Author
11 daysfeat: Implement 3D system and procedural texture managerskal
12 daysChore: Apply clang-format to the codebaseskal
12 daysRefactor: Move common GPU fields to base Effect classesskal
12 daysRefactor: Split demo effects and shaders into individual filesskal
12 daysformat shader codeskal
12 daysclang-formatskal
12 daysfix(build): resolve cross-platform build configuration errorsskal
12 daysstyle: add vertical compression rules to clang-formatskal
12 daysrefactor: move generated asset files to src/generated/skal
12 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
12 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
12 daysadd testing for sequenceskal
12 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
12 daystest: Finalize sequence/effect system testsskal
12 daystools: Improve seq_compiler usage with example commandskal
12 daysfix: Cross-compilation and style complianceskal
12 daysfeat: Full implementation of post-processing pipeline and new effectsskal
12 daysfeat: Multi-pass rendering architecture and effect stubsskal
12 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
12 daysopt: Guard debug/seek features with STRIP_ALLskal
12 daysfeat: Add --seek command line option for fast-forward debuggingskal
12 daysfeat: Implement Sequence and Effect system for demo choreographyskal
12 daysupdate session with mix fixesskal
12 daysfix: Resolve macOS build breakage and restore tools audio supportskal
12 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
12 daysupdate state in .md filesskal
12 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
13 daysChore: Add missing newlines at end of source filesskal
13 daysChore: Remove trailing whitespaces across the codebaseskal
13 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
13 daysadd notesskal
13 daysenforce code styleskal
13 daysadd mini_math.h header-only vector libskal
2026-01-28remove shader.wgslskal
2026-01-28simplify shaderskal
2026-01-28fix the audioskal
2026-01-28style updateskal
2026-01-28perf(synth): Optimize Hamming window generationskal
2026-01-28feat(visuals): Add rotation, color shifts, and improved beat-syncskal
2026-01-28feat(visuals): Enhance colors and add background flashesskal
2026-01-28feat(assets): Separate demo and test asset listsskal
2026-01-28feat(demo): Add drum sequence using embedded assetsskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal
2026-01-28update asset systemskal
2026-01-28docs: Update project context and session notesskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-28test(assets): Add functional tests for asset management systemskal
2026-01-28feat(assets): Implement basic asset packing systemskal
2026-01-28build: Finalize WebGPU integration and platform fixesskal
2026-01-28fix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal