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AgeCommit message (Expand)Author
3 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
3 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
3 daysfix(3d): Restore and enhance 3D shadowsskal
3 daysfix(3d): Revert to working N-1 shadow configurationskal
3 daysfix(3d): Resolve missing shadows on floor planeskal
3 daysflesh out extra details in the MD filesskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daystest(3d): Add procedural grid to floor and enable texturingskal
3 daysfix(3d): Fix shader syntax error and duplicate declarationskal
3 daysfix(3d): Resolve shader validation error and tune shadowsskal
3 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
3 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
3 daysfeat(3d): Unify shadow calculations in shaderskal
3 daysfix(3d): Correct shadow bug with non-uniform scaleskal
3 daystest(3d): Enhance test scene with more objectsskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysrefactor(build): Centralize generated files and clean up project layoutskal
3 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
3 daysrefactor(platform): Encapsulate state in PlatformState structskal
3 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal
4 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysformat shader codeskal
5 daysclang-formatskal
5 daysfix(build): resolve cross-platform build configuration errorsskal
5 daysstyle: add vertical compression rules to clang-formatskal
5 daysrefactor: move generated asset files to src/generated/skal
5 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
5 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
5 daysadd testing for sequenceskal
5 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
5 daystest: Finalize sequence/effect system testsskal
5 daystools: Improve seq_compiler usage with example commandskal
5 daysfix: Cross-compilation and style complianceskal
5 daysfeat: Full implementation of post-processing pipeline and new effectsskal