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AgeCommit message (Expand)Author
7 daystest(3d): Add procedural grid to floor and enable texturingskal
7 daysfix(3d): Fix shader syntax error and duplicate declarationskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
7 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
7 daysfeat(3d): Unify shadow calculations in shaderskal
7 daysfix(3d): Correct shadow bug with non-uniform scaleskal
7 daystest(3d): Enhance test scene with more objectsskal
7 daysfeat(3d): Implement scene query shadows (POC)skal
7 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
7 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
7 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daystry to fix the messskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement robust procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(asset_manager): Implement array-based cachingskal
8 daysfeat: Add seamless bump mapping with procedural noiseskal
8 daysfeat: Implement hybrid rendering with SDF primitivesskal
8 daysfeat: Implement 3D system and procedural texture managerskal
8 daysChore: Apply clang-format to the codebaseskal
8 daysRefactor: Move common GPU fields to base Effect classesskal
8 daysRefactor: Split demo effects and shaders into individual filesskal
8 daysformat shader codeskal
8 daysclang-formatskal
9 daysfix(build): resolve cross-platform build configuration errorsskal
9 daysstyle: add vertical compression rules to clang-formatskal
9 daysrefactor: move generated asset files to src/generated/skal
9 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
9 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
9 daysadd testing for sequenceskal
9 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
9 daystest: Finalize sequence/effect system testsskal
9 daystools: Improve seq_compiler usage with example commandskal
9 daysfix: Cross-compilation and style complianceskal
9 daysfeat: Full implementation of post-processing pipeline and new effectsskal
9 daysfeat: Multi-pass rendering architecture and effect stubsskal
9 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
9 daysopt: Guard debug/seek features with STRIP_ALLskal
9 daysfeat: Add --seek command line option for fast-forward debuggingskal
9 daysfeat: Implement Sequence and Effect system for demo choreographyskal
9 daysupdate session with mix fixesskal
9 daysfix: Resolve macOS build breakage and restore tools audio supportskal
9 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
9 daysupdate state in .md filesskal