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3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfix: Include PlaneData header in scene_loader.ccskal
3 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
3 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
3 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
3 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal
3 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
3 daysrefactor(tests): Factor common patterns in tempo testsskal
3 dayschore: Clean up generated files and update project configskal
3 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
3 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
3 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
3 daysbuild: Include generated file updates resulting from timing decoupling changesskal
3 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
3 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
3 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
3 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
3 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
3 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
3 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
3 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
3 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysminor comment updateskal
4 daysfix(audio): Prevent events from triggering one frame earlyskal
4 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
4 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
4 daysfix(audio): Implement sample-accurate event timingskal
4 daysadd debugging code to flash_effectskal
4 daysrefactor(audio): Convert tracker to unit-less timing systemskal
4 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
4 dayschore: Disable tempo variation and simplify music trackskal
4 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
4 daysfix: Auto-regenerate assets after clean buildskal
4 daysrefactor: Store const GpuContext& in Effect base classskal
4 daysrefactor: Bundle GPU context into GpuContext structskal
4 daysfix(audio): Synchronize audio-visual timing with playback timeskal
4 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
4 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
4 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
4 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
4 daysdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
4 daystest(audio): Add error handling tests for WavDumpBackendskal
4 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
4 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
4 daystest(gpu): Add comprehensive TextureManager testsskal