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6 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
6 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
6 daysbuild: Include generated file updates resulting from timing decoupling changesskal
6 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
6 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
7 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
7 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
7 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
7 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
7 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
7 daysstyle: Apply clang-format to all source filesskal
7 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
7 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
7 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
7 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
7 daysminor comment updateskal
7 daysfix(audio): Prevent events from triggering one frame earlyskal
7 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
7 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
7 daysfix(audio): Implement sample-accurate event timingskal
7 daysadd debugging code to flash_effectskal
7 daysrefactor(audio): Convert tracker to unit-less timing systemskal
7 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
7 dayschore: Disable tempo variation and simplify music trackskal
7 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
7 daysfix: Auto-regenerate assets after clean buildskal
7 daysrefactor: Store const GpuContext& in Effect base classskal
7 daysrefactor: Bundle GPU context into GpuContext structskal
7 daysfix(audio): Synchronize audio-visual timing with playback timeskal
7 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
7 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
7 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
7 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
8 daysdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
8 daystest(audio): Add error handling tests for WavDumpBackendskal
8 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
8 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
8 daystest(gpu): Add comprehensive TextureManager testsskal
8 daystest(gpu): Add automatic validation for effect test coverageskal
8 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
8 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
8 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
8 daysrefactor: Move platform files to src/platform/ subdirectoryskal
8 daystest: Add platform test coverage (test_platform.cc)skal
8 daysfeat(test_demo): Add validation for command-line optionsskal
8 daysfeat(test_demo): Add beat_number column to fine-grained peak logskal
8 daysfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
8 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
8 daysclean up main.ccskal
8 daysfix(audio): Normalize procedurally generated notes to consistent RMS levelskal