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5 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
5 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
5 daysadd testing for sequenceskal
5 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
5 daystest: Finalize sequence/effect system testsskal
5 daystools: Improve seq_compiler usage with example commandskal
5 daysfix: Cross-compilation and style complianceskal
5 daysfeat: Full implementation of post-processing pipeline and new effectsskal
5 daysfeat: Multi-pass rendering architecture and effect stubsskal
5 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
5 daysopt: Guard debug/seek features with STRIP_ALLskal
5 daysfeat: Add --seek command line option for fast-forward debuggingskal
5 daysfeat: Implement Sequence and Effect system for demo choreographyskal
5 daysupdate session with mix fixesskal
5 daysfix: Resolve macOS build breakage and restore tools audio supportskal
5 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
5 daysupdate state in .md filesskal
5 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
5 daysChore: Add missing newlines at end of source filesskal
5 daysChore: Remove trailing whitespaces across the codebaseskal
5 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
5 daysadd notesskal
5 daysenforce code styleskal
6 daysadd mini_math.h header-only vector libskal
8 daysremove shader.wgslskal
8 dayssimplify shaderskal
8 daysfix the audioskal
8 daysstyle updateskal
8 daysperf(synth): Optimize Hamming window generationskal
8 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
8 daysfeat(visuals): Enhance colors and add background flashesskal
8 daysfeat(assets): Separate demo and test asset listsskal
8 daysfeat(demo): Add drum sequence using embedded assetsskal
8 daysrefactor(assets): Optimize asset retrieval using array lookupskal
8 daysupdate asset systemskal
8 daysdocs: Update project context and session notesskal
8 daysstyle: Add 3-line descriptive headers to all source filesskal
8 daystest(assets): Add functional tests for asset management systemskal
8 daysfeat(assets): Implement basic asset packing systemskal
8 daysbuild: Finalize WebGPU integration and platform fixesskal
8 daysfix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal
8 daysfeat(platform): Add 'q' key to quitskal
8 daysfix(gpu): Add aspect ratio correction to shaderskal
8 daysfix(synth): Implement peak meter with decay for smooth visualsskal
8 daysupdate SESSION_NOTESskal
8 daysopt: Implement build stripping and platform-specific size optimizationsskal
8 daysrefactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
8 daysfeat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
9 daysfeat: Implement spectool & specview; refactor coding style; update docsskal
9 daystest(spectool): Add end-to-end test for analysis toolskal