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4 daysfix tree, remove Distort effectskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add VignetteEffectskal
4 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
4 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(audio): Add --tempo flag for variable tempo testingskal
4 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
4 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
4 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
4 daysfeat(gpu): Implement shader parametrization systemskal
4 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
4 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
4 daysrefactor(shaders): Apply common utilities to renderer shadersskal
4 daysfix: Include PlaneData header in scene_loader.ccskal
4 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
4 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
4 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
4 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
4 daysfeat: Integrate plane_distance into renderer and scene loaderskal
4 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
4 daysrefactor(tests): Factor common patterns in tempo testsskal
4 dayschore: Clean up generated files and update project configskal
4 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
4 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
4 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
4 daysbuild: Include generated file updates resulting from timing decoupling changesskal
4 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
4 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
4 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
4 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
4 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
4 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
4 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
4 daysstyle: Apply clang-format to all source filesskal
4 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
4 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
4 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysminor comment updateskal
5 daysfix(audio): Prevent events from triggering one frame earlyskal
5 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
5 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
5 daysfix(audio): Implement sample-accurate event timingskal
5 daysadd debugging code to flash_effectskal
5 daysrefactor(audio): Convert tracker to unit-less timing systemskal
5 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
5 dayschore: Disable tempo variation and simplify music trackskal