summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
5 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
5 dayschore: Apply final code formatting and cleanupskal
5 daysfix(3d): Restore visible grid texture on floor planeskal
5 daysfix(3d): Tighten torus bounding box and restore object texturesskal
5 daysfix(3d): Correct debug box transforms and restore object texturesskal
5 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
5 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
5 daysfix(3d): Restore and enhance 3D shadowsskal
5 daysfix(3d): Revert to working N-1 shadow configurationskal
5 daysfix(3d): Resolve missing shadows on floor planeskal
5 daysflesh out extra details in the MD filesskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
5 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
5 daystest(3d): Add procedural grid to floor and enable texturingskal
5 daysfix(3d): Fix shader syntax error and duplicate declarationskal
5 daysfix(3d): Resolve shader validation error and tune shadowsskal
5 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
5 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
5 daysfeat(3d): Unify shadow calculations in shaderskal
5 daysfix(3d): Correct shadow bug with non-uniform scaleskal
5 daystest(3d): Enhance test scene with more objectsskal
5 daysfeat(3d): Implement scene query shadows (POC)skal
5 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal
5 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
5 daysrefactor(platform): Encapsulate state in PlatformState structskal
5 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daystry to fix the messskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement robust procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(asset_manager): Implement array-based cachingskal
6 daysfeat: Add seamless bump mapping with procedural noiseskal
6 daysfeat: Implement hybrid rendering with SDF primitivesskal
6 daysfeat: Implement 3D system and procedural texture managerskal
6 daysChore: Apply clang-format to the codebaseskal
6 daysRefactor: Move common GPU fields to base Effect classesskal
6 daysRefactor: Split demo effects and shaders into individual filesskal
6 daysformat shader codeskal
6 daysclang-formatskal
6 daysfix(build): resolve cross-platform build configuration errorsskal
6 daysstyle: add vertical compression rules to clang-formatskal
6 daysrefactor: move generated asset files to src/generated/skal
6 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
6 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
6 daysadd testing for sequenceskal