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Vide-coded 64k demo system
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43 hours
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
43 hours
fix(timing): Decouple test_demo graphics loop from audio clock
skal
43 hours
build: Include generated file updates resulting from timing decoupling changes
skal
43 hours
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
43 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
44 hours
refactor(docs): Update TODO.md with large files and apply clang-format
skal
44 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
45 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
46 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
46 hours
fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test
skal
46 hours
style: Apply clang-format to all source files
skal
47 hours
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
47 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
47 hours
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
47 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
48 hours
minor comment update
skal
2 days
fix(audio): Prevent events from triggering one frame early
skal
2 days
fix(audio): Remove sample offsets - incompatible with tempo scaling
skal
2 days
fix(audio): Calculate sample offsets from render position, not playback position
skal
2 days
fix(audio): Implement sample-accurate event timing
skal
2 days
add debugging code to flash_effect
skal
2 days
refactor(audio): Convert tracker to unit-less timing system
skal
2 days
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
2 days
chore: Disable tempo variation and simplify music track
skal
2 days
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
3 days
fix: Auto-regenerate assets after clean build
skal
3 days
refactor: Store const GpuContext& in Effect base class
skal
3 days
refactor: Bundle GPU context into GpuContext struct
skal
3 days
fix(audio): Synchronize audio-visual timing with playback time
skal
3 days
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
3 days
refactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)
skal
3 days
refactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)
skal
3 days
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
3 days
docs(audio): Document WavDumpBackend synchronization with MiniaudioBackend
skal
3 days
test(audio): Add error handling tests for WavDumpBackend
skal
3 days
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
3 days
refactor(audio): Remove tempo logic from WavDumpBackend
skal
3 days
test(gpu): Add comprehensive TextureManager tests
skal
3 days
test(gpu): Add automatic validation for effect test coverage
skal
3 days
test(gpu): Add post-process helper utilities testing (Phase 2.2)
skal
3 days
test(gpu): Add comprehensive effect class testing (Phase 2.1)
skal
3 days
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
3 days
refactor: Move platform files to src/platform/ subdirectory
skal
3 days
test: Add platform test coverage (test_platform.cc)
skal
3 days
feat(test_demo): Add validation for command-line options
skal
3 days
feat(test_demo): Add beat_number column to fine-grained peak log
skal
3 days
feat(test_demo): Add fine-grained peak logging at frame resolution
skal
3 days
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal
3 days
clean up main.cc
skal
3 days
fix(audio): Normalize procedurally generated notes to consistent RMS level
skal
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