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4 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
4 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
4 daysfix: PostProcessHelperTest signature and fixture sharingskal
4 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
4 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
4 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
4 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
5 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
5 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
5 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
5 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
5 daysfeat: Add headless mode for testing without GPUskal
5 daysfeat: Implement Task #76 external library size measurementskal
5 daysfeat: Add debug-only file change detection for rapid iterationskal
5 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
5 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
5 daysrefactor: Generic sampler system for compositesskal
5 daysfeat: GPU procedural Phase 4 - texture compositionskal
5 daystest: Add variable-size texture support verificationskal
5 daystest: Add pipeline caching and multi-generator testsskal
5 daysrefactor: Unify TextureManager compute pipeline managementskal
5 daysfix(3d): VisualDebug uniform buffer size mismatchskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
6 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
6 daystry to fix test_demoskal
6 dayscleanup: remove unused include from uniform_helper.hskal
6 daysFix test_demo build failure after Effect refactorskal
6 daysRefactor Effect class to centralize common uniforms managementskal
6 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
6 dayschore: Apply clang-format to C++ source filesskal
6 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
6 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
6 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
6 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
6 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
6 daysfeat(gpu): Add auxiliary texture masking systemskal
6 daysfix tree, remove Distort effectskal
6 daysfeat(gpu): Add VignetteEffect and related filesskal
6 daysfeat(gpu): Add VignetteEffectskal
6 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
6 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
6 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
6 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
6 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
6 daysfeat(audio): Add --tempo flag for variable tempo testingskal
6 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
6 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal