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5 daystest_demo: Add beat-synchronized CNN post-processing with version selectionskal
5 daysFix CNN v2 weights validation logicskal
5 daysCNN v2: Complete multi-layer compute executionskal
5 daysCNN v2: storage buffer architecture foundationskal
5 daysCNN v2 Phase 5: render pipeline implementationskal
5 daysCNN v2: parametric static features - Phases 1-4skal
5 daysfix: suppress spurious shader snippet and auxiliary texture warningsskal
5 daysfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
5 daysfix: WAV dump header corruption and early exit handlingskal
5 daysfix: PeakMeterEffect render() now properly overrides base classskal
5 daysrefactor: use CommonUniforms from common_uniforms.wgsl in test_demoskal
5 daysfix: update PeakMeterEffect uniform structure in test_demoskal
5 daysfeat: implement beat-based timing systemskal
6 daysfix: Release cached samplers before WGPU shutdownskal
6 daysfix: Resolve WGPU threading crash in cnn_testskal
6 daysfix: Register cnn_conv1x1 snippet and add verificationskal
6 daysfix: Use actual resolution in RotatingCubeEffectskal
6 daysfix: Use initialized_ flag instead of ctx_.device checkskal
6 daysfix: Complete auxiliary texture initialization fixskal
6 daysfix: Call resize() before init() to set dimensions firstskal
6 daysrefactor: Use lazy initialization for auxiliary texturesskal
6 daysfix: Resolve auxiliary texture resolution mismatch bugskal
6 daysrefactor: Simplify effect render API and fix uniform initializationskal
6 daysadd --save-intermediates to train.py and cnn_testskal
6 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
6 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
7 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
7 daysfix: PostProcessHelperTest signature and fixture sharingskal
7 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
7 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
7 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
7 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
7 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
8 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
8 daysfeat: Add headless mode for testing without GPUskal
8 daysfeat: Implement Task #76 external library size measurementskal
8 daysfeat: Add debug-only file change detection for rapid iterationskal
8 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
8 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 daysrefactor: Generic sampler system for compositesskal
8 daysfeat: GPU procedural Phase 4 - texture compositionskal
8 daystest: Add variable-size texture support verificationskal
8 daystest: Add pipeline caching and multi-generator testsskal
8 daysrefactor: Unify TextureManager compute pipeline managementskal
8 daysfix(3d): VisualDebug uniform buffer size mismatchskal
8 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal