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5 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
5 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
5 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
5 daysfeat(audio): Simplified demo track with tempo scaling testsskal
5 daysfeat(audio): Variable tempo system with music time abstractionskal
5 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
5 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
5 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
5 dayschore(assets): Update generated asset data for modular WGSLskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daystest(coverage): Improve Audio coverage (Task #48)skal
5 daysrevised .gitignoreskal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daystest(procedural): Improve test coverage (Task #45)skal
5 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
5 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
5 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
5 daysfix: Implement proper skybox rendering with Perlin noiseskal
5 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daysrefactor: Task #20 - Platform & Code Hygieneskal
5 daysclean-up the procedural code a bitskal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysrefactor(build): Modularize build system with static librariesskal
6 daysfix(assets): Resolve static initialization order fiascoskal
6 daysfix: Resolve shader initialization crashes and build errorsskal
6 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
6 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
6 daysremove generated assets which shouldn't be in gitskal
6 daysupdate the melody a bitskal
6 daysfeat: Complete audio tracker system integration and testsskal
6 daysfeat: Integrate tracker system and update project context documentationskal
6 daysupdate TODO and fix shaders.ccskal
6 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
6 daysfix(3d): Distinguish floor grid from object texturesskal
6 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
6 daystest(3d): Enlarge objects and pack them closer to the centerskal
6 daysfix(3d): Resolve spherical distortion in floor grid textureskal
6 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
6 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysfix(3d): Restore visible grid texture on floor planeskal
6 daysfix(3d): Tighten torus bounding box and restore object texturesskal
6 daysfix(3d): Correct debug box transforms and restore object texturesskal
6 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
6 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal