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10 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
10 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
10 daysfeat(audio): Add --tempo flag for variable tempo testingskal
10 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
10 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
10 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
10 daysfeat(gpu): Implement shader parametrization systemskal
10 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
10 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
10 daysrefactor(shaders): Apply common utilities to renderer shadersskal
10 daysfix: Include PlaneData header in scene_loader.ccskal
10 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
10 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
10 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
10 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
10 daysfeat: Integrate plane_distance into renderer and scene loaderskal
10 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
10 daysrefactor(tests): Factor common patterns in tempo testsskal
10 dayschore: Clean up generated files and update project configskal
10 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
10 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
10 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
10 daysbuild: Include generated file updates resulting from timing decoupling changesskal
10 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
10 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
10 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
10 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
10 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
10 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
10 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
10 daysstyle: Apply clang-format to all source filesskal
10 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
10 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
10 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
10 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
10 daysminor comment updateskal
10 daysfix(audio): Prevent events from triggering one frame earlyskal
10 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
10 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
10 daysfix(audio): Implement sample-accurate event timingskal
10 daysadd debugging code to flash_effectskal
10 daysrefactor(audio): Convert tracker to unit-less timing systemskal
10 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
10 dayschore: Disable tempo variation and simplify music trackskal
10 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
11 daysfix: Auto-regenerate assets after clean buildskal
11 daysrefactor: Store const GpuContext& in Effect base classskal
11 daysrefactor: Bundle GPU context into GpuContext structskal
11 daysfix(audio): Synchronize audio-visual timing with playback timeskal
11 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal