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6 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daystry to fix the messskal
7 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
7 daysfeat(assets): Implement robust procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysfeat: Add seamless bump mapping with procedural noiseskal
7 daysfeat: Implement hybrid rendering with SDF primitivesskal
7 daysfeat: Implement 3D system and procedural texture managerskal
7 daysChore: Apply clang-format to the codebaseskal
7 daysRefactor: Move common GPU fields to base Effect classesskal
7 daysRefactor: Split demo effects and shaders into individual filesskal
7 daysformat shader codeskal
7 daysclang-formatskal
7 daysfix(build): resolve cross-platform build configuration errorsskal
7 daysstyle: add vertical compression rules to clang-formatskal
7 daysrefactor: move generated asset files to src/generated/skal
7 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
7 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
7 daysadd testing for sequenceskal
7 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
7 daystest: Finalize sequence/effect system testsskal
7 daystools: Improve seq_compiler usage with example commandskal
7 daysfix: Cross-compilation and style complianceskal
7 daysfeat: Full implementation of post-processing pipeline and new effectsskal
7 daysfeat: Multi-pass rendering architecture and effect stubsskal
8 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
8 daysopt: Guard debug/seek features with STRIP_ALLskal
8 daysfeat: Add --seek command line option for fast-forward debuggingskal
8 daysfeat: Implement Sequence and Effect system for demo choreographyskal
8 daysupdate session with mix fixesskal
8 daysfix: Resolve macOS build breakage and restore tools audio supportskal
8 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
8 daysupdate state in .md filesskal
8 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
8 daysChore: Add missing newlines at end of source filesskal
8 daysChore: Remove trailing whitespaces across the codebaseskal
8 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
8 daysadd notesskal
8 daysenforce code styleskal
8 daysadd mini_math.h header-only vector libskal
10 daysremove shader.wgslskal
10 dayssimplify shaderskal
10 daysfix the audioskal
11 daysstyle updateskal
11 daysperf(synth): Optimize Hamming window generationskal
11 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
11 daysfeat(visuals): Enhance colors and add background flashesskal