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AgeCommit message (Expand)Author
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
8 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
8 daystest(3d): Add procedural grid to floor and enable texturingskal
8 daysfix(3d): Fix shader syntax error and duplicate declarationskal
8 daysfix(3d): Resolve shader validation error and tune shadowsskal
8 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
8 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
8 daysfeat(3d): Unify shadow calculations in shaderskal
8 daysfix(3d): Correct shadow bug with non-uniform scaleskal
8 daystest(3d): Enhance test scene with more objectsskal
8 daysfeat(3d): Implement scene query shadows (POC)skal
8 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
8 daysfix(build): Add compatibility for older wgpu-native headersskal
8 daysrefactor(build): Centralize generated files and clean up project layoutskal
8 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
8 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daystry to fix the messskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat(assets): Implement robust procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(asset_manager): Implement array-based cachingskal
9 daysfeat: Add seamless bump mapping with procedural noiseskal
9 daysfeat: Implement hybrid rendering with SDF primitivesskal
9 daysfeat: Implement 3D system and procedural texture managerskal
10 daysChore: Apply clang-format to the codebaseskal
10 daysRefactor: Move common GPU fields to base Effect classesskal
10 daysRefactor: Split demo effects and shaders into individual filesskal
10 daysformat shader codeskal
10 daysclang-formatskal
10 daysfix(build): resolve cross-platform build configuration errorsskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysrefactor: move generated asset files to src/generated/skal
10 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
10 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
10 daysadd testing for sequenceskal
10 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
10 daystest: Finalize sequence/effect system testsskal
10 daystools: Improve seq_compiler usage with example commandskal
10 daysfix: Cross-compilation and style complianceskal
10 daysfeat: Full implementation of post-processing pipeline and new effectsskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
10 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
10 daysopt: Guard debug/seek features with STRIP_ALLskal
10 daysfeat: Add --seek command line option for fast-forward debuggingskal
10 daysfeat: Implement Sequence and Effect system for demo choreographyskal
10 daysupdate session with mix fixesskal