summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2026-02-02fix(3d): Unify all objects to SDF path for consistent shadowsskal
2026-02-02fix(3d): Unify SDF path for all objects and stabilize shadowsskal
2026-02-02fix(3d): Restore and enhance 3D shadowsskal
2026-02-02fix(3d): Revert to working N-1 shadow configurationskal
2026-02-02fix(3d): Resolve missing shadows on floor planeskal
2026-02-02flesh out extra details in the MD filesskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02feat(3d): Use procedural grid for floor and revert object noiseskal
2026-02-02fix(shader): Correct WGSL loop syntax in calc_shadowskal
2026-02-02test(3d): Add procedural grid to floor and enable texturingskal
2026-02-02fix(3d): Fix shader syntax error and duplicate declarationskal
2026-02-02fix(3d): Resolve shader validation error and tune shadowsskal
2026-02-02feat(3d): Implement unified shadow system with non-uniform scale supportskal
2026-02-02feat(3d): Support non-uniform scale and shadows on rasterized objectsskal
2026-02-02feat(3d): Unify shadow calculations in shaderskal
2026-02-02fix(3d): Correct shadow bug with non-uniform scaleskal
2026-02-02test(3d): Enhance test scene with more objectsskal
2026-02-02feat(3d): Implement scene query shadows (POC)skal
2026-02-02feat(3d): Add scaffolding for visual debugging (Task #18a)skal
2026-02-02fix(build): Add compatibility for older wgpu-native headersskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-02feat(visuals): Increase 3D object size and add erratic camera motionskal
2026-02-02refactor(platform): Encapsulate state in PlatformState structskal
2026-02-02feat(platform): Fix high-DPI scaling and add resolution optionskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01try to fix the messskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01feat(assets): Implement robust procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement hybrid rendering with SDF primitivesskal
2026-02-01feat: Implement 3D system and procedural texture managerskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal
2026-02-01Refactor: Split demo effects and shaders into individual filesskal
2026-02-01format shader codeskal
2026-02-01clang-formatskal
2026-01-31fix(build): resolve cross-platform build configuration errorsskal
2026-01-31style: add vertical compression rules to clang-formatskal
2026-01-31refactor: move generated asset files to src/generated/skal
2026-01-31fix(gpu): resolve multiple WebGPU validation and runtime errorsskal
2026-01-31fix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
2026-01-31add testing for sequenceskal
2026-01-31fix: Resolve all build/linking errors for Sequence/Effect testsskal
2026-01-31test: Finalize sequence/effect system testsskal
2026-01-31tools: Improve seq_compiler usage with example commandskal
2026-01-31fix: Cross-compilation and style complianceskal
2026-01-31feat: Full implementation of post-processing pipeline and new effectsskal