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AgeCommit message (Expand)Author
10 daysfeat: Integrate tracker system and update project context documentationskal
10 daysupdate TODO and fix shaders.ccskal
10 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
10 daysfeat(test): Add comprehensive math and shader composer testsskal
10 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
10 daysfix(3d): Distinguish floor grid from object texturesskal
10 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
10 daystest(3d): Enlarge objects and pack them closer to the centerskal
10 daysfix(3d): Resolve spherical distortion in floor grid textureskal
10 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
10 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
10 dayschore: Apply final code formatting and cleanupskal
10 daysfix(3d): Restore visible grid texture on floor planeskal
10 daysfix(3d): Tighten torus bounding box and restore object texturesskal
10 daysfix(3d): Correct debug box transforms and restore object texturesskal
10 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
10 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
10 daysfix(3d): Restore and enhance 3D shadowsskal
10 daysfix(3d): Revert to working N-1 shadow configurationskal
10 daysfix(3d): Resolve missing shadows on floor planeskal
10 daysflesh out extra details in the MD filesskal
10 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
10 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
10 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
10 daystest(3d): Add procedural grid to floor and enable texturingskal
10 daysfix(3d): Fix shader syntax error and duplicate declarationskal
10 daysfix(3d): Resolve shader validation error and tune shadowsskal
10 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
10 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
10 daysfeat(3d): Unify shadow calculations in shaderskal
10 daysfix(3d): Correct shadow bug with non-uniform scaleskal
10 daystest(3d): Enhance test scene with more objectsskal
10 daysfeat(3d): Implement scene query shadows (POC)skal
10 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
10 daysfix(build): Add compatibility for older wgpu-native headersskal
10 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
11 daysrefactor(platform): Encapsulate state in PlatformState structskal
11 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
11 daystry to fix the messskal
11 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
11 daysfeat(assets): Implement robust procedural asset generation pipelineskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(asset_manager): Implement array-based cachingskal
11 daysfeat: Add seamless bump mapping with procedural noiseskal
12 daysfeat: Implement hybrid rendering with SDF primitivesskal
12 daysfeat: Implement 3D system and procedural texture managerskal
12 daysChore: Apply clang-format to the codebaseskal