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AgeCommit message (Expand)Author
8 daysfix(3d): Correct shadow bug with non-uniform scaleskal
8 daystest(3d): Enhance test scene with more objectsskal
8 daysfeat(3d): Implement scene query shadows (POC)skal
8 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
8 daysfix(build): Add compatibility for older wgpu-native headersskal
8 daysrefactor(build): Centralize generated files and clean up project layoutskal
8 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
8 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daystry to fix the messskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat(assets): Implement robust procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(asset_manager): Implement array-based cachingskal
9 daysfeat: Add seamless bump mapping with procedural noiseskal
9 daysfeat: Implement hybrid rendering with SDF primitivesskal
9 daysfeat: Implement 3D system and procedural texture managerskal
9 daysChore: Apply clang-format to the codebaseskal
9 daysRefactor: Move common GPU fields to base Effect classesskal
9 daysRefactor: Split demo effects and shaders into individual filesskal
9 daysformat shader codeskal
9 daysclang-formatskal
9 daysfix(build): resolve cross-platform build configuration errorsskal
9 daysstyle: add vertical compression rules to clang-formatskal
9 daysrefactor: move generated asset files to src/generated/skal
9 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
10 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
10 daysadd testing for sequenceskal
10 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
10 daystest: Finalize sequence/effect system testsskal
10 daystools: Improve seq_compiler usage with example commandskal
10 daysfix: Cross-compilation and style complianceskal
10 daysfeat: Full implementation of post-processing pipeline and new effectsskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
10 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
10 daysopt: Guard debug/seek features with STRIP_ALLskal
10 daysfeat: Add --seek command line option for fast-forward debuggingskal
10 daysfeat: Implement Sequence and Effect system for demo choreographyskal
10 daysupdate session with mix fixesskal
10 daysfix: Resolve macOS build breakage and restore tools audio supportskal
10 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
10 daysupdate state in .md filesskal
10 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
10 daysChore: Add missing newlines at end of source filesskal
10 daysChore: Remove trailing whitespaces across the codebaseskal
10 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
10 daysadd notesskal
10 daysenforce code styleskal