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11 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
11 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
11 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
11 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
11 daysdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
11 daystest(audio): Add error handling tests for WavDumpBackendskal
11 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
11 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
11 daystest(gpu): Add comprehensive TextureManager testsskal
11 daystest(gpu): Add automatic validation for effect test coverageskal
11 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
11 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
11 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
11 daysrefactor: Move platform files to src/platform/ subdirectoryskal
11 daystest: Add platform test coverage (test_platform.cc)skal
11 daysfeat(test_demo): Add validation for command-line optionsskal
11 daysfeat(test_demo): Add beat_number column to fine-grained peak logskal
11 daysfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
11 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
12 daysclean up main.ccskal
12 daysfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
12 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
12 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
12 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
12 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
12 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
12 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
12 daysfix(audio): Scale procedural note generation for orthonormal DCTskal
12 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
12 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
12 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
12 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
12 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
12 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
12 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
12 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
12 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
12 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
12 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
12 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
12 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
12 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
12 daysfix: Correct mesh normal transformation and floor shadow renderingskal
12 daysdocs: Update project documentation and regenerate assetsskal
12 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
12 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
12 daysfeat(assets): Add dodecahedron mesh assetskal
12 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
12 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
12 dayschore: Update documentation, generated assets, and cleanupskal