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12 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
12 daysfeat(physics): Implement SDF-based physics engine and BVHskal
12 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
13 daysfeat: Optional sequence end times and comprehensive effect documentationskal
13 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
13 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
13 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
13 daysfix(audio): Render audio in small chunks to fix timing gapsskal
13 daysfeat(audio): Implement ring buffer for live playback timingskal
13 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
13 daystest(audio): Add regression test for WAV dump stereo formatskal
13 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
13 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
13 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
13 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
13 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
13 daysfeat(audio): Simplified demo track with tempo scaling testsskal
13 daysfeat(audio): Variable tempo system with music time abstractionskal
13 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
13 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
13 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
13 dayschore(assets): Update generated asset data for modular WGSLskal
13 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
13 daystest(coverage): Improve Audio coverage (Task #48)skal
13 daysrevised .gitignoreskal
13 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
13 daystest(procedural): Improve test coverage (Task #45)skal
13 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
13 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
14 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
14 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
14 daysfix: Implement proper skybox rendering with Perlin noiseskal
14 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
14 daysrefactor: Task #20 - Platform & Code Hygieneskal
14 daysclean-up the procedural code a bitskal
14 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03refactor(build): Modularize build system with static librariesskal
2026-02-03fix(assets): Resolve static initialization order fiascoskal
2026-02-03fix: Resolve shader initialization crashes and build errorsskal
2026-02-03refactor: Shader Asset Integration (Task #24)skal
2026-02-03feat(assets): Enforce 16-byte alignment and string safetyskal
2026-02-03feat: Finalize tracker asset-sample integration with unified pasting strategyskal
2026-02-02remove generated assets which shouldn't be in gitskal
2026-02-02update the melody a bitskal
2026-02-02feat: Complete audio tracker system integration and testsskal
2026-02-02feat: Integrate tracker system and update project context documentationskal
2026-02-02update TODO and fix shaders.ccskal
2026-02-02chore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
2026-02-02feat(test): Add comprehensive math and shader composer testsskal