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AgeCommit message (Expand)Author
7 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
7 daystest: Finalize sequence/effect system testsskal
7 daystools: Improve seq_compiler usage with example commandskal
7 daysfix: Cross-compilation and style complianceskal
7 daysfeat: Full implementation of post-processing pipeline and new effectsskal
7 daysfeat: Multi-pass rendering architecture and effect stubsskal
7 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
7 daysopt: Guard debug/seek features with STRIP_ALLskal
7 daysfeat: Add --seek command line option for fast-forward debuggingskal
7 daysfeat: Implement Sequence and Effect system for demo choreographyskal
7 daysupdate session with mix fixesskal
7 daysfix: Resolve macOS build breakage and restore tools audio supportskal
7 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
7 daysupdate state in .md filesskal
7 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
8 daysChore: Add missing newlines at end of source filesskal
8 daysChore: Remove trailing whitespaces across the codebaseskal
8 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
8 daysadd notesskal
8 daysenforce code styleskal
8 daysadd mini_math.h header-only vector libskal
10 daysremove shader.wgslskal
10 dayssimplify shaderskal
10 daysfix the audioskal
10 daysstyle updateskal
10 daysperf(synth): Optimize Hamming window generationskal
10 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
10 daysfeat(visuals): Enhance colors and add background flashesskal
10 daysfeat(assets): Separate demo and test asset listsskal
10 daysfeat(demo): Add drum sequence using embedded assetsskal
10 daysrefactor(assets): Optimize asset retrieval using array lookupskal
10 daysupdate asset systemskal
10 daysdocs: Update project context and session notesskal
10 daysstyle: Add 3-line descriptive headers to all source filesskal
10 daystest(assets): Add functional tests for asset management systemskal
10 daysfeat(assets): Implement basic asset packing systemskal
10 daysbuild: Finalize WebGPU integration and platform fixesskal
11 daysfix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal
11 daysfeat(platform): Add 'q' key to quitskal
11 daysfix(gpu): Add aspect ratio correction to shaderskal
11 daysfix(synth): Implement peak meter with decay for smooth visualsskal
11 daysupdate SESSION_NOTESskal
11 daysopt: Implement build stripping and platform-specific size optimizationsskal
11 daysrefactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
11 daysfeat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
11 daysfeat: Implement spectool & specview; refactor coding style; update docsskal
11 daystest(spectool): Add end-to-end test for analysis toolskal
11 daysfeat(spectool): Add MP3 support for audio analysisskal
11 daysfeat(audio): Implement real-time spectrogram synthesizerskal
11 daysinitial commitskal