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5 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
5 daysrefactor: Generic sampler system for compositesskal
5 daysfeat: GPU procedural Phase 4 - texture compositionskal
5 daystest: Add variable-size texture support verificationskal
5 daystest: Add pipeline caching and multi-generator testsskal
5 daysrefactor: Unify TextureManager compute pipeline managementskal
5 daysfix(3d): VisualDebug uniform buffer size mismatchskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
5 daystry to fix test_demoskal
5 dayscleanup: remove unused include from uniform_helper.hskal
5 daysFix test_demo build failure after Effect refactorskal
5 daysRefactor Effect class to centralize common uniforms managementskal
5 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
5 dayschore: Apply clang-format to C++ source filesskal
5 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
5 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
6 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
6 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
6 daysfeat(gpu): Add auxiliary texture masking systemskal
6 daysfix tree, remove Distort effectskal
6 daysfeat(gpu): Add VignetteEffect and related filesskal
6 daysfeat(gpu): Add VignetteEffectskal
6 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
6 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
6 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
6 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
6 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
6 daysfeat(audio): Add --tempo flag for variable tempo testingskal
6 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
6 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
6 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
6 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
6 daysrefactor(shaders): Apply common utilities to renderer shadersskal
6 daysfix: Include PlaneData header in scene_loader.ccskal
6 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
6 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
6 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
6 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
6 daysfeat: Integrate plane_distance into renderer and scene loaderskal
6 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
6 daysrefactor(tests): Factor common patterns in tempo testsskal
6 dayschore: Clean up generated files and update project configskal
6 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal