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12 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
12 daysfix(audio): Implement sample-accurate event timingskal
12 daysadd debugging code to flash_effectskal
12 daysrefactor(audio): Convert tracker to unit-less timing systemskal
12 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
12 dayschore: Disable tempo variation and simplify music trackskal
12 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
12 daysfix: Auto-regenerate assets after clean buildskal
12 daysrefactor: Store const GpuContext& in Effect base classskal
12 daysrefactor: Bundle GPU context into GpuContext structskal
12 daysfix(audio): Synchronize audio-visual timing with playback timeskal
12 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
12 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
12 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
12 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
13 daysdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
13 daystest(audio): Add error handling tests for WavDumpBackendskal
13 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
13 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
13 daystest(gpu): Add comprehensive TextureManager testsskal
13 daystest(gpu): Add automatic validation for effect test coverageskal
13 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
13 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
13 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
13 daysrefactor: Move platform files to src/platform/ subdirectoryskal
13 daystest: Add platform test coverage (test_platform.cc)skal
13 daysfeat(test_demo): Add validation for command-line optionsskal
13 daysfeat(test_demo): Add beat_number column to fine-grained peak logskal
13 daysfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
13 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
13 daysclean up main.ccskal
13 daysfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
13 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
13 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
13 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
13 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
13 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
13 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
13 daysfix(audio): Scale procedural note generation for orthonormal DCTskal
13 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
13 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
13 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
13 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
13 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
13 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
14 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
14 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
14 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
14 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
14 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal