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3 daysfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
4 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
4 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
4 daysfix(audio): Render audio in small chunks to fix timing gapsskal
4 daysfeat(audio): Implement ring buffer for live playback timingskal
4 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
4 daystest(audio): Add regression test for WAV dump stereo formatskal
4 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
4 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
4 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
4 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
4 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
4 daysfeat(audio): Simplified demo track with tempo scaling testsskal
4 daysfeat(audio): Variable tempo system with music time abstractionskal
4 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
4 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
4 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
4 dayschore(assets): Update generated asset data for modular WGSLskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 daystest(coverage): Improve Audio coverage (Task #48)skal
4 daysrevised .gitignoreskal
4 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 daystest(procedural): Improve test coverage (Task #45)skal
4 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
4 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysclean-up the procedural code a bitskal
5 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysrefactor(build): Modularize build system with static librariesskal
5 daysfix(assets): Resolve static initialization order fiascoskal
5 daysfix: Resolve shader initialization crashes and build errorsskal
5 daysrefactor: Shader Asset Integration (Task #24)skal
5 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
5 daysremove generated assets which shouldn't be in gitskal
5 daysupdate the melody a bitskal
5 daysfeat: Complete audio tracker system integration and testsskal
5 daysfeat: Integrate tracker system and update project context documentationskal
5 daysupdate TODO and fix shaders.ccskal
5 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 daysfix(3d): Stabilize shadows and isolate floor grid textureskal