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7 daysfeat(assets): Implement robust procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysfeat: Add seamless bump mapping with procedural noiseskal
7 daysfeat: Implement hybrid rendering with SDF primitivesskal
7 daysfeat: Implement 3D system and procedural texture managerskal
7 daysChore: Apply clang-format to the codebaseskal
7 daysRefactor: Move common GPU fields to base Effect classesskal
7 daysRefactor: Split demo effects and shaders into individual filesskal
7 daysformat shader codeskal
7 daysclang-formatskal
8 daysfix(build): resolve cross-platform build configuration errorsskal
8 daysstyle: add vertical compression rules to clang-formatskal
8 daysrefactor: move generated asset files to src/generated/skal
8 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
8 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
8 daysadd testing for sequenceskal
8 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
8 daystest: Finalize sequence/effect system testsskal
8 daystools: Improve seq_compiler usage with example commandskal
8 daysfix: Cross-compilation and style complianceskal
8 daysfeat: Full implementation of post-processing pipeline and new effectsskal
8 daysfeat: Multi-pass rendering architecture and effect stubsskal
8 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
8 daysopt: Guard debug/seek features with STRIP_ALLskal
8 daysfeat: Add --seek command line option for fast-forward debuggingskal
8 daysfeat: Implement Sequence and Effect system for demo choreographyskal
8 daysupdate session with mix fixesskal
8 daysfix: Resolve macOS build breakage and restore tools audio supportskal
8 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
8 daysupdate state in .md filesskal
8 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
8 daysChore: Add missing newlines at end of source filesskal
8 daysChore: Remove trailing whitespaces across the codebaseskal
8 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
8 daysadd notesskal
9 daysenforce code styleskal
9 daysadd mini_math.h header-only vector libskal
11 daysremove shader.wgslskal
11 dayssimplify shaderskal
11 daysfix the audioskal
11 daysstyle updateskal
11 daysperf(synth): Optimize Hamming window generationskal
11 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
11 daysfeat(visuals): Enhance colors and add background flashesskal
11 daysfeat(assets): Separate demo and test asset listsskal
11 daysfeat(demo): Add drum sequence using embedded assetsskal
11 daysrefactor(assets): Optimize asset retrieval using array lookupskal
11 daysupdate asset systemskal