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AgeCommit message (Expand)Author
8 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
8 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
8 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
8 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
8 daysfeat(audio): Add --tempo flag for variable tempo testingskal
8 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
8 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
8 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
8 daysfeat(gpu): Implement shader parametrization systemskal
8 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
8 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
8 daysrefactor(shaders): Apply common utilities to renderer shadersskal
8 daysfix: Include PlaneData header in scene_loader.ccskal
8 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
8 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
8 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
8 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
8 daysfeat: Integrate plane_distance into renderer and scene loaderskal
8 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
8 daysrefactor(tests): Factor common patterns in tempo testsskal
8 dayschore: Clean up generated files and update project configskal
8 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
8 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
8 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
8 daysbuild: Include generated file updates resulting from timing decoupling changesskal
8 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
8 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
9 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
9 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
9 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
9 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
9 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
9 daysstyle: Apply clang-format to all source filesskal
9 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
9 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
9 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
9 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
9 daysminor comment updateskal
9 daysfix(audio): Prevent events from triggering one frame earlyskal
9 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
9 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
9 daysfix(audio): Implement sample-accurate event timingskal
9 daysadd debugging code to flash_effectskal
9 daysrefactor(audio): Convert tracker to unit-less timing systemskal
9 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
9 dayschore: Disable tempo variation and simplify music trackskal
9 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
9 daysfix: Auto-regenerate assets after clean buildskal
9 daysrefactor: Store const GpuContext& in Effect base classskal
9 daysrefactor: Bundle GPU context into GpuContext structskal